#EED0B8

Closest named color: Pale Oak (#DBCFB0). oklch(87.7% 0.047 60.8), rgb(238, 208, 184).

Aa

Black text reads best on this color (14.34:1).

About this color

#EED0B8 is a light, muted orange. In OKLCH its lightness is 88%, its chroma 0.047 and its hue 61°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.030 away. Black text reads best on it, at 14.34:1.

Hue familyOranges
Lightnesslight (88%)
Chromamuted (0.047)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.34:1
White text1.46:1

Values

HEX#EED0B8
RGBrgb(238, 208, 184)
HSLhsl(27, 61%, 83%)
OKLCHoklch(87.7% 0.047 60.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EED0B8 1.46:1 Fails Lc -25.0 Dividers and decoration only
Black text on #EED0B8 14.34:1 AAA Lc 81.7 Fine for body text
#EED0B8 text on white 1.46:1 Fails Lc 22.0 Dividers and decoration only
#EED0B8 text on black 14.34:1 AAA Lc -81.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F0

    oklch(97.1% 0.008 56.3)

  2. Step 100

    100

    #F3E7DF

    oklch(93.5% 0.017 56.2)

  3. Step 200

    200 (this color)

    #EED0B8

    oklch(87.7% 0.047 60.8)

  4. Step 300

    300

    #DEB89A

    oklch(80.8% 0.06 60.1)

  5. Step 400

    400

    #CC9261

    oklch(70.6% 0.096 60.5)

  6. Step 500

    500

    #BE7631

    oklch(63.1% 0.122 60.9)

  7. Step 600

    600

    #A85E00

    oklch(55.6% 0.129 60.9)

  8. Step 700

    700

    #8E4E00

    oklch(49% 0.114 60.5)

  9. Step 800

    800

    #754000

    oklch(42.8% 0.099 61.2)

  10. Step 900

    900

    #60360B

    oklch(37.8% 0.08 60.5)

  11. Step 950

    950

    #382009

    oklch(27% 0.051 61.3)

Export this scale for Tailwind in the Tailwind colors tool

#EED0B8 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D9D2B60.030
Deuteranopia (no green cones)#E0D8B80.027
Tritanopia (no blue cones)#F8CAC90.035
Achromatopsia (no color)#D5D5D50.047

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EED0B8

    #EED0B8

    oklch(87.7% 0.047 60.8)

  • #BCDBF3

    #BCDBF3

    oklch(87.7% 0.047 241.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EED0B8

    #EED0B8

    oklch(87.7% 0.047 60.8)

  • #F4CCC4

    #F4CCC4

    oklch(87.7% 0.047 31.2)

  • #E2D6B4

    #E2D6B4

    oklch(87.7% 0.047 90.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EED0B8

    #EED0B8

    oklch(87.7% 0.047 60.8)

  • #B4DFE8

    #B4DFE8

    oklch(87.6% 0.046 211.8)

  • #CBD5F6

    #CBD5F6

    oklch(87.6% 0.047 272.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EED0B8

    #EED0B8

    oklch(87.7% 0.047 60.8)

  • #B6E1D8

    #B6E1D8

    oklch(87.7% 0.046 181)

  • #DBD0F1

    #DBD0F1

    oklch(87.7% 0.046 300.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EED0B8

    #EED0B8

    oklch(87.7% 0.047 60.8)

  • #C1E0C7

    #C1E0C7

    oklch(87.7% 0.047 150.9)

  • #BCDBF3

    #BCDBF3

    oklch(87.7% 0.047 241.4)

  • #E9CCE5

    #E9CCE5

    oklch(87.7% 0.046 330.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EED0B8, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EED0B8 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.