#EECEB8

Closest named color: Pale Oak (#DBCFB0). oklch(87.3% 0.047 56.5), rgb(238, 206, 184).

Aa

Black text reads best on this color (14.15:1).

About this color

#EECEB8 is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.047 and its hue 57°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.031 away. Black text reads best on it, at 14.15:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.047)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.15:1
White text1.48:1

Values

HEX#EECEB8
RGBrgb(238, 206, 184)
HSLhsl(24, 61%, 83%)
OKLCHoklch(87.3% 0.047 56.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EECEB8 1.48:1 Fails Lc -25.9 Dividers and decoration only
Black text on #EECEB8 14.15:1 AAA Lc 81.0 Fine for body text
#EECEB8 text on white 1.48:1 Fails Lc 22.8 Dividers and decoration only
#EECEB8 text on black 14.15:1 AAA Lc -80.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F0

    oklch(97.1% 0.008 56.3)

  2. Step 100

    100

    #F3E7DF

    oklch(93.5% 0.017 56.2)

  3. Step 200

    200 (this color)

    #EECEB8

    oklch(87.3% 0.047 56.5)

  4. Step 300

    300

    #E0B79B

    oklch(80.9% 0.061 56)

  5. Step 400

    400

    #CF9164

    oklch(70.8% 0.096 56.4)

  6. Step 500

    500

    #C17436

    oklch(63.2% 0.123 56.6)

  7. Step 600

    600

    #AC5B05

    oklch(55.6% 0.133 56.8)

  8. Step 700

    700

    #924B00

    oklch(49.1% 0.12 56.3)

  9. Step 800

    800

    #783D02

    oklch(42.7% 0.103 56.2)

  10. Step 900

    900

    #61350F

    oklch(37.8% 0.08 56.9)

  11. Step 950

    950

    #391F0B

    oklch(27% 0.051 55.8)

Export this scale for Tailwind in the Tailwind colors tool

#EECEB8 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D7D0B70.033
Deuteranopia (no green cones)#DFD7B80.030
Tritanopia (no blue cones)#F8C8C80.034
Achromatopsia (no color)#D4D4D40.047

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EECEB8

    #EECEB8

    oklch(87.3% 0.047 56.5)

  • #B9DBF0

    #B9DBF0

    oklch(87.4% 0.046 235.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EECEB8

    #EECEB8

    oklch(87.3% 0.047 56.5)

  • #F3CAC5

    #F3CAC5

    oklch(87.3% 0.047 26.2)

  • #E3D4B3

    #E3D4B3

    oklch(87.4% 0.047 86.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EECEB8

    #EECEB8

    oklch(87.3% 0.047 56.5)

  • #B2DEE5

    #B2DEE5

    oklch(87.2% 0.047 208.2)

  • #C7D5F5

    #C7D5F5

    oklch(87.3% 0.047 266.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EECEB8

    #EECEB8

    oklch(87.3% 0.047 56.5)

  • #B6E0D4

    #B6E0D4

    oklch(87.3% 0.047 175.9)

  • #D8CFF1

    #D8CFF1

    oklch(87.2% 0.047 297.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EECEB8

    #EECEB8

    oklch(87.3% 0.047 56.5)

  • #C2DEC3

    #C2DEC3

    oklch(87.3% 0.047 146.1)

  • #B9DBF0

    #B9DBF0

    oklch(87.4% 0.046 235.2)

  • #E6CBE6

    #E6CBE6

    oklch(87.3% 0.047 326)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EECEB8, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EECEB8 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.