#EECCB3

Closest named color: Pale Oak (#DBCFB0). oklch(86.8% 0.051 58.3), rgb(238, 204, 179).

Aa

Black text reads best on this color (13.92:1).

About this color

#EECCB3 is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.051 and its hue 58°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.029 away. Black text reads best on it, at 13.92:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.051)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.92:1
White text1.50:1

Values

HEX#EECCB3
RGBrgb(238, 204, 179)
HSLhsl(25, 63%, 82%)
OKLCHoklch(86.8% 0.051 58.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EECCB3 1.50:1 Fails Lc -26.9 Dividers and decoration only
Black text on #EECCB3 13.92:1 AAA Lc 80.0 Fine for body text
#EECCB3 text on white 1.50:1 Fails Lc 23.7 Dividers and decoration only
#EECCB3 text on black 13.92:1 AAA Lc -79.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F0

    oklch(97.1% 0.008 56.3)

  2. Step 100

    100

    #F4E7DE

    oklch(93.6% 0.019 57.2)

  3. Step 200

    200 (this color)

    #EECCB3

    oklch(86.8% 0.051 58.3)

  4. Step 300

    300

    #E2B797

    oklch(81% 0.066 58.3)

  5. Step 400

    400

    #D2905C

    oklch(70.8% 0.105 58.2)

  6. Step 500

    500

    #C47226

    oklch(63.1% 0.134 58.4)

  7. Step 600

    600

    #AB5C00

    oklch(55.6% 0.133 58.3)

  8. Step 700

    700

    #904D00

    oklch(49.1% 0.117 58.7)

  9. Step 800

    800

    #773E00

    oklch(42.7% 0.102 58.2)

  10. Step 900

    900

    #633403

    oklch(37.8% 0.088 58.7)

  11. Step 950

    950

    #3A1F07

    oklch(27.1% 0.055 58.7)

Export this scale for Tailwind in the Tailwind colors tool

#EECCB3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6CEB10.035
Deuteranopia (no green cones)#DED5B30.031
Tritanopia (no blue cones)#F9C6C50.037
Achromatopsia (no color)#D2D2D20.051

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EECCB3

    #EECCB3

    oklch(86.8% 0.051 58.3)

  • #B5D9F2

    #B5D9F2

    oklch(86.7% 0.052 238.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EECCB3

    #EECCB3

    oklch(86.8% 0.051 58.3)

  • #F3C8C1

    #F3C8C1

    oklch(86.8% 0.05 28.9)

  • #E1D2AE

    #E1D2AE

    oklch(86.7% 0.051 88.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EECCB3

    #EECCB3

    oklch(86.8% 0.051 58.3)

  • #ADDDE5

    #ADDDE5

    oklch(86.7% 0.051 208.8)

  • #C5D3F6

    #C5D3F6

    oklch(86.8% 0.051 268.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EECCB3

    #EECCB3

    oklch(86.8% 0.051 58.3)

  • #B0DFD4

    #B0DFD4

    oklch(86.8% 0.051 179.1)

  • #D7CDF1

    #D7CDF1

    oklch(86.8% 0.05 298.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EECCB3

    #EECCB3

    oklch(86.8% 0.051 58.3)

  • #BEDDC1

    #BEDDC1

    oklch(86.7% 0.05 147.8)

  • #B5D9F2

    #B5D9F2

    oklch(86.7% 0.052 238.5)

  • #E7C8E5

    #E7C8E5

    oklch(86.8% 0.052 328)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EECCB3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EECCB3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.