#EECBB3

Closest named color: Pale Oak (#DBCFB0). oklch(86.6% 0.051 56.4), rgb(238, 203, 179).

Aa

Black text reads best on this color (13.82:1).

About this color

#EECBB3 is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.051 and its hue 56°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.029 away. Black text reads best on it, at 13.82:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.051)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.82:1
White text1.51:1

Values

HEX#EECBB3
RGBrgb(238, 203, 179)
HSLhsl(24, 63%, 82%)
OKLCHoklch(86.6% 0.051 56.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EECBB3 1.51:1 Fails Lc -27.3 Dividers and decoration only
Black text on #EECBB3 13.82:1 AAA Lc 79.6 Fine for body text
#EECBB3 text on white 1.51:1 Fails Lc 24.1 Dividers and decoration only
#EECBB3 text on black 13.82:1 AAA Lc -79.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F0

    oklch(97.1% 0.008 56.3)

  2. Step 100

    100

    #F4E7DE

    oklch(93.6% 0.019 57.2)

  3. Step 200

    200 (this color)

    #EECBB3

    oklch(86.6% 0.051 56.4)

  4. Step 300

    300

    #E2B698

    oklch(80.8% 0.065 55.9)

  5. Step 400

    400

    #D38F5D

    oklch(70.8% 0.106 56.4)

  6. Step 500

    500

    #C57129

    oklch(63% 0.134 56.6)

  7. Step 600

    600

    #AD5A00

    oklch(55.6% 0.136 56.3)

  8. Step 700

    700

    #924B00

    oklch(49.1% 0.12 56.3)

  9. Step 800

    800

    #783D00

    oklch(42.7% 0.104 56.7)

  10. Step 900

    900

    #643305

    oklch(37.8% 0.088 56.3)

  11. Step 950

    950

    #3B1E07

    oklch(27% 0.057 55.6)

Export this scale for Tailwind in the Tailwind colors tool

#EECBB3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D5CDB10.036
Deuteranopia (no green cones)#DDD5B30.034
Tritanopia (no blue cones)#F9C5C40.036
Achromatopsia (no color)#D2D2D20.051

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EECBB3

    #EECBB3

    oklch(86.6% 0.051 56.4)

  • #B4D9F1

    #B4D9F1

    oklch(86.6% 0.051 236.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EECBB3

    #EECBB3

    oklch(86.6% 0.051 56.4)

  • #F3C7C1

    #F3C7C1

    oklch(86.6% 0.051 27.2)

  • #E2D1AD

    #E2D1AD

    oklch(86.5% 0.051 85.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EECBB3

    #EECBB3

    oklch(86.6% 0.051 56.4)

  • #ACDDE4

    #ACDDE4

    oklch(86.6% 0.051 207.1)

  • #C3D3F6

    #C3D3F6

    oklch(86.6% 0.052 265.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EECBB3

    #EECBB3

    oklch(86.6% 0.051 56.4)

  • #B0DED2

    #B0DED2

    oklch(86.5% 0.051 177.4)

  • #D5CDF1

    #D5CDF1

    oklch(86.6% 0.05 295.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EECBB3

    #EECBB3

    oklch(86.6% 0.051 56.4)

  • #BEDCBF

    #BEDCBF

    oklch(86.5% 0.051 146)

  • #B4D9F1

    #B4D9F1

    oklch(86.6% 0.051 236.6)

  • #E5C8E5

    #E5C8E5

    oklch(86.6% 0.05 326)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EECBB3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EECBB3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.