#EECBA2

Closest named color: Pale Oak (#DBCFB0). oklch(86.2% 0.067 71.2), rgb(238, 203, 162).

Aa

Black text reads best on this color (13.69:1).

About this color

#EECBA2 is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.067 and its hue 71°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.030 away. Black text reads best on it, at 13.69:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.067)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.69:1
White text1.53:1

Values

HEX#EECBA2
RGBrgb(238, 203, 162)
HSLhsl(32, 69%, 78%)
OKLCHoklch(86.2% 0.067 71.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EECBA2 1.53:1 Fails Lc -27.9 Dividers and decoration only
Black text on #EECBA2 13.69:1 AAA Lc 79.1 Fine for body text
#EECBA2 text on white 1.53:1 Fails Lc 24.6 Dividers and decoration only
#EECBA2 text on black 13.69:1 AAA Lc -78.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF4ED

    oklch(97.1% 0.012 67.7)

  2. Step 100

    100

    #F5E8D8

    oklch(93.7% 0.026 73.2)

  3. Step 200

    200 (this color)

    #EECBA2

    oklch(86.2% 0.067 71.2)

  4. Step 300

    300

    #E4B883

    oklch(81% 0.086 71.3)

  5. Step 400

    400

    #D5902B

    oklch(70.6% 0.137 71.3)

  6. Step 500

    500

    #BC7900

    oklch(63.1% 0.136 71.1)

  7. Step 600

    600

    #9E6500

    oklch(55.5% 0.12 71.1)

  8. Step 700

    700

    #855500

    oklch(49.1% 0.105 71.8)

  9. Step 800

    800

    #6E4500

    oklch(42.8% 0.092 71.2)

  10. Step 900

    900

    #5C3900

    oklch(37.7% 0.081 71.3)

  11. Step 950

    950

    #382100

    oklch(27.1% 0.058 71.5)

Export this scale for Tailwind in the Tailwind colors tool

#EECBA2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D8CC9F0.032
Deuteranopia (no green cones)#E0D4A30.029
Tritanopia (no blue cones)#FBC2C00.056
Achromatopsia (no color)#D1D1D10.067

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EECBA2

    #EECBA2

    oklch(86.2% 0.067 71.2)

  • #B2D5FD

    #B2D5FD

    oklch(86.1% 0.067 252)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EECBA2

    #EECBA2

    oklch(86.2% 0.067 71.2)

  • #F9C4B0

    #F9C4B0

    oklch(86.2% 0.067 41.7)

  • #DBD4A1

    #DBD4A1

    oklch(86.3% 0.067 101.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EECBA2

    #EECBA2

    oklch(86.2% 0.067 71.2)

  • #A1DCF1

    #A1DCF1

    oklch(86.1% 0.067 222)

  • #C9CDFD

    #C9CDFD

    oklch(86.1% 0.067 281.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EECBA2

    #EECBA2

    oklch(86.2% 0.067 71.2)

  • #9EE0DC

    #9EE0DC

    oklch(86.1% 0.067 191.2)

  • #E0C6F3

    #E0C6F3

    oklch(86.3% 0.067 310.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EECBA2

    #EECBA2

    oklch(86.2% 0.067 71.2)

  • #ABE0C4

    #ABE0C4

    oklch(86.2% 0.067 161.5)

  • #B2D5FD

    #B2D5FD

    oklch(86.1% 0.067 252)

  • #F1C1DF

    #F1C1DF

    oklch(86.2% 0.067 340.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EECBA2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EECBA2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.