#EECBA0

Closest named color: Pale Oak (#DBCFB0). oklch(86.2% 0.069 72.4), rgb(238, 203, 160).

Aa

Black text reads best on this color (13.68:1).

About this color

#EECBA0 is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.069 and its hue 72°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.031 away. Black text reads best on it, at 13.68:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.069)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.68:1
White text1.53:1

Values

HEX#EECBA0
RGBrgb(238, 203, 160)
HSLhsl(33, 70%, 78%)
OKLCHoklch(86.2% 0.069 72.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EECBA0 1.53:1 Fails Lc -28.0 Dividers and decoration only
Black text on #EECBA0 13.68:1 AAA Lc 79.1 Fine for body text
#EECBA0 text on white 1.53:1 Fails Lc 24.7 Dividers and decoration only
#EECBA0 text on black 13.68:1 AAA Lc -78.4 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF4ED

    oklch(97.1% 0.012 67.7)

  2. Step 100

    100

    #F5E8D8

    oklch(93.7% 0.026 73.2)

  3. Step 200

    200 (this color)

    #EECBA0

    oklch(86.2% 0.069 72.4)

  4. Step 300

    300

    #E4B880

    oklch(80.9% 0.088 72.8)

  5. Step 400

    400

    #D69021

    oklch(70.7% 0.142 72.3)

  6. Step 500

    500

    #BA7A00

    oklch(63.1% 0.135 72.7)

  7. Step 600

    600

    #9D6600

    oklch(55.6% 0.119 72.5)

  8. Step 700

    700

    #845500

    oklch(49% 0.105 72.4)

  9. Step 800

    800

    #6D4500

    oklch(42.6% 0.091 72)

  10. Step 900

    900

    #5B3900

    oklch(37.6% 0.08 72.2)

  11. Step 950

    950

    #372100

    oklch(27% 0.057 72.9)

Export this scale for Tailwind in the Tailwind colors tool

#EECBA0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D8CC9D0.033
Deuteranopia (no green cones)#E0D4A10.029
Tritanopia (no blue cones)#FBC2BF0.058
Achromatopsia (no color)#D1D1D10.069

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EECBA0

    #EECBA0

    oklch(86.2% 0.069 72.4)

  • #B2D5FE

    #B2D5FE

    oklch(86.2% 0.068 252.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EECBA0

    #EECBA0

    oklch(86.2% 0.069 72.4)

  • #FAC3AE

    #FAC3AE

    oklch(86.1% 0.07 41.9)

  • #DAD4A0

    #DAD4A0

    oklch(86.2% 0.068 102.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EECBA0

    #EECBA0

    oklch(86.2% 0.069 72.4)

  • #9FDCF2

    #9FDCF2

    oklch(86.1% 0.069 222.3)

  • #CACDFE

    #CACDFE

    oklch(86.2% 0.068 282.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EECBA0

    #EECBA0

    oklch(86.2% 0.069 72.4)

  • #9CE0DD

    #9CE0DD

    oklch(86.1% 0.068 192.5)

  • #E1C5F3

    #E1C5F3

    oklch(86.2% 0.069 312.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EECBA0

    #EECBA0

    oklch(86.2% 0.069 72.4)

  • #A9E0C4

    #A9E0C4

    oklch(86.1% 0.069 162.4)

  • #B2D5FE

    #B2D5FE

    oklch(86.2% 0.068 252.6)

  • #F3C0DE

    #F3C0DE

    oklch(86.2% 0.07 342.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EECBA0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EECBA0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.