#EECAB2

Closest named color: Pale Oak (#DBCFB0). oklch(86.4% 0.052 55.6), rgb(238, 202, 178).

Aa

Black text reads best on this color (13.72:1).

About this color

#EECAB2 is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.052 and its hue 56°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.030 away. Black text reads best on it, at 13.72:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.052)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.72:1
White text1.52:1

Values

HEX#EECAB2
RGBrgb(238, 202, 178)
HSLhsl(24, 64%, 82%)
OKLCHoklch(86.4% 0.052 55.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EECAB2 1.52:1 Fails Lc -27.8 Dividers and decoration only
Black text on #EECAB2 13.72:1 AAA Lc 79.2 Fine for body text
#EECAB2 text on white 1.52:1 Fails Lc 24.5 Dividers and decoration only
#EECAB2 text on black 13.72:1 AAA Lc -78.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F0

    oklch(97.1% 0.008 56.3)

  2. Step 100

    100

    #F5E7DE

    oklch(93.7% 0.02 55.1)

  3. Step 200

    200 (this color)

    #EECAB2

    oklch(86.4% 0.052 55.6)

  4. Step 300

    300

    #E3B697

    oklch(80.9% 0.067 56.1)

  5. Step 400

    400

    #D48E5C

    oklch(70.7% 0.108 55.5)

  6. Step 500

    500

    #C77028

    oklch(63.1% 0.137 55.5)

  7. Step 600

    600

    #AE5900

    oklch(55.6% 0.137 55.3)

  8. Step 700

    700

    #934A00

    oklch(49.1% 0.121 55.1)

  9. Step 800

    800

    #793C00

    oklch(42.6% 0.105 55.3)

  10. Step 900

    900

    #643204

    oklch(37.6% 0.089 55.5)

  11. Step 950

    950

    #3B1E07

    oklch(27% 0.057 55.6)

Export this scale for Tailwind in the Tailwind colors tool

#EECAB2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D4CCB00.038
Deuteranopia (no green cones)#DDD4B20.034
Tritanopia (no blue cones)#F9C3C30.038
Achromatopsia (no color)#D1D1D10.052

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EECAB2

    #EECAB2

    oklch(86.4% 0.052 55.6)

  • #B2D8F0

    #B2D8F0

    oklch(86.3% 0.052 235.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EECAB2

    #EECAB2

    oklch(86.4% 0.052 55.6)

  • #F3C6C1

    #F3C6C1

    oklch(86.4% 0.052 25.6)

  • #E2D0AC

    #E2D0AC

    oklch(86.3% 0.052 84.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EECAB2

    #EECAB2

    oklch(86.4% 0.052 55.6)

  • #ABDDE3

    #ABDDE3

    oklch(86.5% 0.052 205.4)

  • #C2D2F5

    #C2D2F5

    oklch(86.3% 0.052 265.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EECAB2

    #EECAB2

    oklch(86.4% 0.052 55.6)

  • #AFDED0

    #AFDED0

    oklch(86.4% 0.053 174.9)

  • #D4CCF1

    #D4CCF1

    oklch(86.3% 0.051 295.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EECAB2

    #EECAB2

    oklch(86.4% 0.052 55.6)

  • #BDDCBE

    #BDDCBE

    oklch(86.4% 0.053 146)

  • #B2D8F0

    #B2D8F0

    oklch(86.3% 0.052 235.9)

  • #E5C7E5

    #E5C7E5

    oklch(86.4% 0.052 326)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EECAB2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EECAB2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.