#EECAB0

Closest named color: Pale Oak (#DBCFB0). oklch(86.3% 0.054 57.8), rgb(238, 202, 176).

Aa

Black text reads best on this color (13.71:1).

About this color

#EECAB0 is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.054 and its hue 58°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.029 away. Black text reads best on it, at 13.71:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.054)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.71:1
White text1.53:1

Values

HEX#EECAB0
RGBrgb(238, 202, 176)
HSLhsl(25, 65%, 81%)
OKLCHoklch(86.3% 0.054 57.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EECAB0 1.53:1 Fails Lc -27.9 Dividers and decoration only
Black text on #EECAB0 13.71:1 AAA Lc 79.2 Fine for body text
#EECAB0 text on white 1.53:1 Fails Lc 24.6 Dividers and decoration only
#EECAB0 text on black 13.71:1 AAA Lc -78.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4EF

    oklch(97% 0.009 62.6)

  2. Step 100

    100

    #F5E7DD

    oklch(93.6% 0.02 58.1)

  3. Step 200

    200 (this color)

    #EECAB0

    oklch(86.3% 0.054 57.8)

  4. Step 300

    300

    #E3B695

    oklch(80.8% 0.069 57.8)

  5. Step 400

    400

    #D48E58

    oklch(70.6% 0.11 57.4)

  6. Step 500

    500

    #C7701C

    oklch(63.1% 0.141 57.9)

  7. Step 600

    600

    #AB5B00

    oklch(55.5% 0.133 57.7)

  8. Step 700

    700

    #914C00

    oklch(49.1% 0.118 57.5)

  9. Step 800

    800

    #773E00

    oklch(42.7% 0.102 58.2)

  10. Step 900

    900

    #643300

    oklch(37.7% 0.09 58)

  11. Step 950

    950

    #3B1E05

    oklch(27% 0.058 57.5)

Export this scale for Tailwind in the Tailwind colors tool

#EECAB0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D5CCAE0.036
Deuteranopia (no green cones)#DDD4B00.034
Tritanopia (no blue cones)#F9C3C30.040
Achromatopsia (no color)#D1D1D10.054

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EECAB0

    #EECAB0

    oklch(86.3% 0.054 57.8)

  • #B2D8F2

    #B2D8F2

    oklch(86.3% 0.054 238.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EECAB0

    #EECAB0

    oklch(86.3% 0.054 57.8)

  • #F4C5BF

    #F4C5BF

    oklch(86.3% 0.055 26.7)

  • #E1D1AA

    #E1D1AA

    oklch(86.4% 0.055 88.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EECAB0

    #EECAB0

    oklch(86.3% 0.054 57.8)

  • #A9DDE4

    #A9DDE4

    oklch(86.4% 0.054 206.5)

  • #C3D2F6

    #C3D2F6

    oklch(86.4% 0.053 267.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EECAB0

    #EECAB0

    oklch(86.3% 0.054 57.8)

  • #ADDED2

    #ADDED2

    oklch(86.3% 0.053 178.3)

  • #D6CBF2

    #D6CBF2

    oklch(86.3% 0.055 298.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EECAB0

    #EECAB0

    oklch(86.3% 0.054 57.8)

  • #BBDCBE

    #BBDCBE

    oklch(86.2% 0.054 147.6)

  • #B2D8F2

    #B2D8F2

    oklch(86.3% 0.054 238.2)

  • #E6C6E4

    #E6C6E4

    oklch(86.3% 0.054 328)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EECAB0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EECAB0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.