#EEC9B0

Closest named color: Pale Oak (#DBCFB0). oklch(86.1% 0.054 55.9), rgb(238, 201, 176).

Aa

Black text reads best on this color (13.61:1).

About this color

#EEC9B0 is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.054 and its hue 56°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.030 away. Black text reads best on it, at 13.61:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.054)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.61:1
White text1.54:1

Values

HEX#EEC9B0
RGBrgb(238, 201, 176)
HSLhsl(24, 65%, 81%)
OKLCHoklch(86.1% 0.054 55.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EEC9B0 1.54:1 Fails Lc -28.3 Dividers and decoration only
Black text on #EEC9B0 13.61:1 AAA Lc 78.8 Fine for body text
#EEC9B0 text on white 1.54:1 Fails Lc 25.0 Dividers and decoration only
#EEC9B0 text on black 13.61:1 AAA Lc -78.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF4F0

    oklch(97.1% 0.009 52.1)

  2. Step 100

    100

    #F5E7DD

    oklch(93.6% 0.02 58.1)

  3. Step 200

    200 (this color)

    #EEC9B0

    oklch(86.1% 0.054 55.9)

  4. Step 300

    300

    #E4B696

    oklch(81% 0.069 56.4)

  5. Step 400

    400

    #D58E59

    oklch(70.7% 0.111 56.5)

  6. Step 500

    500

    #C96F20

    oklch(63.2% 0.142 55.9)

  7. Step 600

    600

    #AD5A00

    oklch(55.6% 0.136 56.3)

  8. Step 700

    700

    #924B00

    oklch(49.1% 0.12 56.3)

  9. Step 800

    800

    #793D00

    oklch(42.8% 0.105 56.2)

  10. Step 900

    900

    #653200

    oklch(37.7% 0.092 56.3)

  11. Step 950

    950

    #3C1E05

    oklch(27.1% 0.059 56.5)

Export this scale for Tailwind in the Tailwind colors tool

#EEC9B0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D4CBAE0.038
Deuteranopia (no green cones)#DCD3B00.035
Tritanopia (no blue cones)#F9C2C20.039
Achromatopsia (no color)#D0D0D00.054

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EEC9B0

    #EEC9B0

    oklch(86.1% 0.054 55.9)

  • #B0D8F0

    #B0D8F0

    oklch(86.1% 0.054 234.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EEC9B0

    #EEC9B0

    oklch(86.1% 0.054 55.9)

  • #F3C5BF

    #F3C5BF

    oklch(86.2% 0.053 26.9)

  • #E1D0AA

    #E1D0AA

    oklch(86.2% 0.054 86.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EEC9B0

    #EEC9B0

    oklch(86.1% 0.054 55.9)

  • #A8DCE3

    #A8DCE3

    oklch(86.1% 0.054 206.5)

  • #C1D1F6

    #C1D1F6

    oklch(86.1% 0.054 266.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EEC9B0

    #EEC9B0

    oklch(86.1% 0.054 55.9)

  • #ADDED0

    #ADDED0

    oklch(86.2% 0.054 175.6)

  • #D4CBF2

    #D4CBF2

    oklch(86.2% 0.054 295.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EEC9B0

    #EEC9B0

    oklch(86.1% 0.054 55.9)

  • #BCDBBD

    #BCDBBD

    oklch(86.1% 0.053 146)

  • #B0D8F0

    #B0D8F0

    oklch(86.1% 0.054 234.6)

  • #E5C6E5

    #E5C6E5

    oklch(86.2% 0.054 326)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EEC9B0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EEC9B0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.