#EDD4C4

Closest named color: Peach Puff (#FFDAB9). oklch(88.6% 0.035 54.8), rgb(237, 212, 196).

Aa

Black text reads best on this color (14.81:1).

About this color

#EDD4C4 is a light, muted orange. In OKLCH its lightness is 89%, its chroma 0.035 and its hue 55°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.036 away. Black text reads best on it, at 14.81:1.

Hue familyOranges
Lightnesslight (89%)
Chromamuted (0.035)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text14.81:1
White text1.41:1

Values

HEX#EDD4C4
RGBrgb(237, 212, 196)
HSLhsl(23, 53%, 85%)
OKLCHoklch(88.6% 0.035 54.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDD4C4 1.41:1 Fails Lc -22.9 Dividers and decoration only
Black text on #EDD4C4 14.81:1 AAA Lc 83.6 Fine for body text
#EDD4C4 text on white 1.41:1 Fails Lc 20.1 Dividers and decoration only
#EDD4C4 text on black 14.81:1 AAA Lc -83.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F4F2

    oklch(97% 0.006 43.3)

  2. Step 100

    100

    #F1E8E2

    oklch(93.6% 0.013 56.2)

  3. Step 200

    200 (this color)

    #EDD4C4

    oklch(88.6% 0.035 54.8)

  4. Step 300

    300

    #D9B9A5

    oklch(80.8% 0.046 53.9)

  5. Step 400

    400

    #C59575

    oklch(70.8% 0.073 54.9)

  6. Step 500

    500

    #B57A51

    oklch(63.1% 0.093 55)

  7. Step 600

    600

    #A06235

    oklch(55.6% 0.1 54.9)

  8. Step 700

    700

    #895127

    oklch(49.1% 0.094 55.2)

  9. Step 800

    800

    #6F4222

    oklch(42.6% 0.077 54.3)

  10. Step 900

    900

    #5A3821

    oklch(37.6% 0.06 53.9)

  11. Step 950

    950

    #352114

    oklch(27% 0.038 53.4)

Export this scale for Tailwind in the Tailwind colors tool

#EDD4C4 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DBD6C30.025
Deuteranopia (no green cones)#E1DBC40.024
Tritanopia (no blue cones)#F5D0CF0.024
Achromatopsia (no color)#D9D9D90.035

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDD4C4

    #EDD4C4

    oklch(88.6% 0.035 54.8)

  • #C4DEEE

    #C4DEEE

    oklch(88.6% 0.035 234.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDD4C4

    #EDD4C4

    oklch(88.6% 0.035 54.8)

  • #F0D1CE

    #F0D1CE

    oklch(88.6% 0.035 24.4)

  • #E4D8C0

    #E4D8C0

    oklch(88.6% 0.035 84.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDD4C4

    #EDD4C4

    oklch(88.6% 0.035 54.8)

  • #C0E1E5

    #C0E1E5

    oklch(88.7% 0.035 205.5)

  • #CEDAF2

    #CEDAF2

    oklch(88.7% 0.036 264.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDD4C4

    #EDD4C4

    oklch(88.6% 0.035 54.8)

  • #C3E2D8

    #C3E2D8

    oklch(88.7% 0.035 174)

  • #DBD5EF

    #DBD5EF

    oklch(88.6% 0.036 296.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDD4C4

    #EDD4C4

    oklch(88.6% 0.035 54.8)

  • #CCE0CB

    #CCE0CB

    oklch(88.6% 0.036 144)

  • #C4DEEE

    #C4DEEE

    oklch(88.6% 0.035 234.8)

  • #E6D2E7

    #E6D2E7

    oklch(88.6% 0.036 324.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDD4C4, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDD4C4 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.