#EDD2B6

Closest named color: Pale Oak (#DBCFB0). oklch(87.9% 0.048 68.2), rgb(237, 210, 182).

Aa

Black text reads best on this color (14.49:1).

About this color

#EDD2B6 is a light, muted orange. In OKLCH its lightness is 88%, its chroma 0.048 and its hue 68°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.029 away. Black text reads best on it, at 14.49:1.

Hue familyOranges
Lightnesslight (88%)
Chromamuted (0.048)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.49:1
White text1.44:1

Values

HEX#EDD2B6
RGBrgb(237, 210, 182)
HSLhsl(31, 60%, 82%)
OKLCHoklch(87.9% 0.048 68.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDD2B6 1.44:1 Fails Lc -24.3 Dividers and decoration only
Black text on #EDD2B6 14.49:1 AAA Lc 82.3 Fine for body text
#EDD2B6 text on white 1.44:1 Fails Lc 21.4 Dividers and decoration only
#EDD2B6 text on black 14.49:1 AAA Lc -81.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5F0

    oklch(97.2% 0.008 73.7)

  2. Step 100

    100

    #F2E8DE

    oklch(93.6% 0.017 67.6)

  3. Step 200

    200 (this color)

    #EDD2B6

    oklch(87.9% 0.048 68.2)

  4. Step 300

    300

    #DCBA96

    oklch(81% 0.062 68.4)

  5. Step 400

    400

    #C9955A

    oklch(70.7% 0.099 68.6)

  6. Step 500

    500

    #BB7921

    oklch(63.1% 0.127 68.2)

  7. Step 600

    600

    #A16300

    oklch(55.5% 0.122 67.9)

  8. Step 700

    700

    #885300

    oklch(49.1% 0.108 68.1)

  9. Step 800

    800

    #704300

    oklch(42.6% 0.094 67.6)

  10. Step 900

    900

    #5E3800

    oklch(37.8% 0.083 68.3)

  11. Step 950

    950

    #372106

    oklch(27% 0.052 67.8)

Export this scale for Tailwind in the Tailwind colors tool

#EDD2B6 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DBD3B40.026
Deuteranopia (no green cones)#E2D9B70.022
Tritanopia (no blue cones)#F7CCCA0.039
Achromatopsia (no color)#D6D6D60.048

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDD2B6

    #EDD2B6

    oklch(87.9% 0.048 68.2)

  • #BFDBF6

    #BFDBF6

    oklch(88% 0.048 247.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDD2B6

    #EDD2B6

    oklch(87.9% 0.048 68.2)

  • #F5CDC1

    #F5CDC1

    oklch(87.9% 0.048 37.3)

  • #DFD8B4

    #DFD8B4

    oklch(87.9% 0.048 98.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDD2B6

    #EDD2B6

    oklch(87.9% 0.048 68.2)

  • #B5E0ED

    #B5E0ED

    oklch(88% 0.048 218.1)

  • #CFD5F7

    #CFD5F7

    oklch(87.9% 0.047 277.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDD2B6

    #EDD2B6

    oklch(87.9% 0.048 68.2)

  • #B4E2DD

    #B4E2DD

    oklch(87.9% 0.048 188.2)

  • #E0CFF0

    #E0CFF0

    oklch(87.9% 0.048 308.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDD2B6

    #EDD2B6

    oklch(87.9% 0.048 68.2)

  • #BEE1CB

    #BEE1CB

    oklch(87.8% 0.048 157.7)

  • #BFDBF6

    #BFDBF6

    oklch(88% 0.048 247.4)

  • #EDCCE2

    #EDCCE2

    oklch(87.9% 0.047 338.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDD2B6, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDD2B6 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.