#EDD1BB

Closest named color: Pale Oak (#DBCFB0). oklch(87.8% 0.043 60.4), rgb(237, 209, 187).

Aa

Black text reads best on this color (14.43:1).

About this color

#EDD1BB is a light, muted orange. In OKLCH its lightness is 88%, its chroma 0.043 and its hue 60°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.031 away. Black text reads best on it, at 14.43:1.

Hue familyOranges
Lightnesslight (88%)
Chromamuted (0.043)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.43:1
White text1.45:1

Values

HEX#EDD1BB
RGBrgb(237, 209, 187)
HSLhsl(26, 58%, 83%)
OKLCHoklch(87.8% 0.043 60.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDD1BB 1.45:1 Fails Lc -24.6 Dividers and decoration only
Black text on #EDD1BB 14.43:1 AAA Lc 82.1 Fine for body text
#EDD1BB text on white 1.45:1 Fails Lc 21.6 Dividers and decoration only
#EDD1BB text on black 14.43:1 AAA Lc -81.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F4F1

    oklch(97% 0.007 53.4)

  2. Step 100

    100

    #F2E8DF

    oklch(93.6% 0.016 64.7)

  3. Step 200

    200 (this color)

    #EDD1BB

    oklch(87.8% 0.043 60.4)

  4. Step 300

    300

    #DCB99D

    oklch(80.9% 0.056 60.6)

  5. Step 400

    400

    #CA9467

    oklch(70.8% 0.089 60.5)

  6. Step 500

    500

    #BB783B

    oklch(63.2% 0.113 60.6)

  7. Step 600

    600

    #A65F12

    oklch(55.5% 0.123 60.4)

  8. Step 700

    700

    #8E4E00

    oklch(49% 0.114 60.5)

  9. Step 800

    800

    #744009

    oklch(42.7% 0.095 59.7)

  10. Step 900

    900

    #5E3712

    oklch(37.7% 0.075 60.3)

  11. Step 950

    950

    #37210D

    oklch(27.1% 0.046 61)

Export this scale for Tailwind in the Tailwind colors tool

#EDD1BB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DAD2BA0.027
Deuteranopia (no green cones)#E0D8BB0.025
Tritanopia (no blue cones)#F6CBCB0.034
Achromatopsia (no color)#D6D6D60.043

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDD1BB

    #EDD1BB

    oklch(87.8% 0.043 60.4)

  • #BEDBF1

    #BEDBF1

    oklch(87.7% 0.043 240.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDD1BB

    #EDD1BB

    oklch(87.8% 0.043 60.4)

  • #F2CDC6

    #F2CDC6

    oklch(87.8% 0.043 30.5)

  • #E2D6B7

    #E2D6B7

    oklch(87.8% 0.043 89.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDD1BB

    #EDD1BB

    oklch(87.8% 0.043 60.4)

  • #B7DFE7

    #B7DFE7

    oklch(87.8% 0.043 211.1)

  • #CCD6F4

    #CCD6F4

    oklch(87.8% 0.043 270.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDD1BB

    #EDD1BB

    oklch(87.8% 0.043 60.4)

  • #B9E1D8

    #B9E1D8

    oklch(87.9% 0.044 180.1)

  • #DBD1F0

    #DBD1F0

    oklch(87.8% 0.043 300.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDD1BB

    #EDD1BB

    oklch(87.8% 0.043 60.4)

  • #C4E0C8

    #C4E0C8

    oklch(88% 0.044 149.3)

  • #BEDBF1

    #BEDBF1

    oklch(87.7% 0.043 240.8)

  • #E8CDE5

    #E8CDE5

    oklch(87.8% 0.044 329.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDD1BB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDD1BB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.