#EDD0C2

Closest named color: Pale Oak (#DBCFB0). oklch(87.8% 0.038 47.4), rgb(237, 208, 194).

Aa

Black text reads best on this color (14.40:1).

About this color

#EDD0C2 is a light, muted orange. In OKLCH its lightness is 88%, its chroma 0.038 and its hue 47°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.037 away. Black text reads best on it, at 14.40:1.

Hue familyOranges
Lightnesslight (88%)
Chromamuted (0.038)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.40:1
White text1.45:1

Values

HEX#EDD0C2
RGBrgb(237, 208, 194)
HSLhsl(20, 54%, 85%)
OKLCHoklch(87.8% 0.038 47.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDD0C2 1.45:1 Fails Lc -24.8 Dividers and decoration only
Black text on #EDD0C2 14.40:1 AAA Lc 81.9 Fine for body text
#EDD0C2 text on white 1.45:1 Fails Lc 21.8 Dividers and decoration only
#EDD0C2 text on black 14.40:1 AAA Lc -81.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F4F2

    oklch(97% 0.006 43.3)

  2. Step 100

    100

    #F2E7E2

    oklch(93.5% 0.014 46.2)

  3. Step 200

    200 (this color)

    #EDD0C2

    oklch(87.8% 0.038 47.4)

  4. Step 300

    300

    #DCB8A6

    oklch(80.9% 0.049 48.1)

  5. Step 400

    400

    #C99276

    oklch(70.6% 0.078 48)

  6. Step 500

    500

    #BB7653

    oklch(63.1% 0.1 47.3)

  7. Step 600

    600

    #A65E37

    oklch(55.7% 0.108 47.8)

  8. Step 700

    700

    #8E4D2A

    oklch(49.1% 0.1 47.4)

  9. Step 800

    800

    #733F24

    oklch(42.6% 0.083 47)

  10. Step 900

    900

    #5D3622

    oklch(37.6% 0.064 47.3)

  11. Step 950

    950

    #372014

    oklch(27% 0.041 48)

Export this scale for Tailwind in the Tailwind colors tool

#EDD0C2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D7D2C10.031
Deuteranopia (no green cones)#DED8C20.028
Tritanopia (no blue cones)#F6CBCC0.025
Achromatopsia (no color)#D6D6D60.038

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDD0C2

    #EDD0C2

    oklch(87.8% 0.038 47.4)

  • #BEDCEB

    #BEDCEB

    oklch(87.7% 0.038 229.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDD0C2

    #EDD0C2

    oklch(87.8% 0.038 47.4)

  • #EFCDCE

    #EFCDCE

    oklch(87.7% 0.038 15.9)

  • #E5D4BC

    #E5D4BC

    oklch(87.7% 0.037 76.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDD0C2

    #EDD0C2

    oklch(87.8% 0.038 47.4)

  • #BBDFE0

    #BBDFE0

    oklch(87.8% 0.038 198.6)

  • #C8D8F0

    #C8D8F0

    oklch(87.8% 0.037 258.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDD0C2

    #EDD0C2

    oklch(87.8% 0.038 47.4)

  • #C0DFD2

    #C0DFD2

    oklch(87.7% 0.037 168.3)

  • #D5D4EF

    #D5D4EF

    oklch(87.9% 0.037 287.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDD0C2

    #EDD0C2

    oklch(87.8% 0.038 47.4)

  • #CBDDC5

    #CBDDC5

    oklch(87.7% 0.038 137.8)

  • #BEDCEB

    #BEDCEB

    oklch(87.7% 0.038 229.4)

  • #E1D0E8

    #E1D0E8

    oklch(87.9% 0.037 316.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDD0C2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDD0C2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.