#EDD0BB

Closest named color: Pale Oak (#DBCFB0). oklch(87.6% 0.043 58.1), rgb(237, 208, 187).

Aa

Black text reads best on this color (14.34:1).

About this color

#EDD0BB is a light, muted orange. In OKLCH its lightness is 88%, its chroma 0.043 and its hue 58°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.031 away. Black text reads best on it, at 14.34:1.

Hue familyOranges
Lightnesslight (88%)
Chromamuted (0.043)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.34:1
White text1.46:1

Values

HEX#EDD0BB
RGBrgb(237, 208, 187)
HSLhsl(25, 58%, 83%)
OKLCHoklch(87.6% 0.043 58.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDD0BB 1.46:1 Fails Lc -25.0 Dividers and decoration only
Black text on #EDD0BB 14.34:1 AAA Lc 81.7 Fine for body text
#EDD0BB text on white 1.46:1 Fails Lc 22.0 Dividers and decoration only
#EDD0BB text on black 14.34:1 AAA Lc -81.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F4F1

    oklch(97% 0.007 53.4)

  2. Step 100

    100

    #F3E7E0

    oklch(93.6% 0.016 52.6)

  3. Step 200

    200 (this color)

    #EDD0BB

    oklch(87.6% 0.043 58.1)

  4. Step 300

    300

    #DDB89E

    oklch(80.8% 0.056 56.9)

  5. Step 400

    400

    #CB9368

    oklch(70.8% 0.089 58.2)

  6. Step 500

    500

    #BC773D

    oklch(63.1% 0.114 58.5)

  7. Step 600

    600

    #A85E17

    oklch(55.7% 0.124 57.9)

  8. Step 700

    700

    #904D06

    oklch(49.2% 0.115 57.8)

  9. Step 800

    800

    #75400C

    oklch(42.8% 0.095 58.4)

  10. Step 900

    900

    #5E3614

    oklch(37.6% 0.074 57.7)

  11. Step 950

    950

    #37200D

    oklch(26.9% 0.047 58.4)

Export this scale for Tailwind in the Tailwind colors tool

#EDD0BB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D9D2BA0.029
Deuteranopia (no green cones)#DFD8BB0.027
Tritanopia (no blue cones)#F7CBCA0.031
Achromatopsia (no color)#D5D5D50.043

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDD0BB

    #EDD0BB

    oklch(87.6% 0.043 58.1)

  • #BDDBF0

    #BDDBF0

    oklch(87.6% 0.043 238.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDD0BB

    #EDD0BB

    oklch(87.6% 0.043 58.1)

  • #F2CCC7

    #F2CCC7

    oklch(87.6% 0.044 26.8)

  • #E2D5B7

    #E2D5B7

    oklch(87.6% 0.042 87.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDD0BB

    #EDD0BB

    oklch(87.6% 0.043 58.1)

  • #B6DFE5

    #B6DFE5

    oklch(87.6% 0.044 207.3)

  • #CAD6F4

    #CAD6F4

    oklch(87.6% 0.044 268.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDD0BB

    #EDD0BB

    oklch(87.6% 0.043 58.1)

  • #B9E0D6

    #B9E0D6

    oklch(87.6% 0.043 178)

  • #D9D1F0

    #D9D1F0

    oklch(87.7% 0.043 297.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDD0BB

    #EDD0BB

    oklch(87.6% 0.043 58.1)

  • #C4DFC7

    #C4DFC7

    oklch(87.7% 0.043 148.4)

  • #BDDBF0

    #BDDBF0

    oklch(87.6% 0.043 238.5)

  • #E7CDE5

    #E7CDE5

    oklch(87.7% 0.043 328.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDD0BB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDD0BB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.