#EDCFC3

Closest named color: Pale Oak (#DBCFB0). oklch(87.6% 0.038 43.1), rgb(237, 207, 195).

Aa

Black text reads best on this color (14.31:1).

About this color

#EDCFC3 is a light, muted orange. In OKLCH its lightness is 88%, its chroma 0.038 and its hue 43°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.038 away. Black text reads best on it, at 14.31:1.

Hue familyOranges
Lightnesslight (88%)
Chromamuted (0.038)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.31:1
White text1.46:1

Values

HEX#EDCFC3
RGBrgb(237, 207, 195)
HSLhsl(17, 54%, 85%)
OKLCHoklch(87.6% 0.038 43.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDCFC3 1.46:1 Fails Lc -25.2 Dividers and decoration only
Black text on #EDCFC3 14.31:1 AAA Lc 81.6 Fine for body text
#EDCFC3 text on white 1.46:1 Fails Lc 22.1 Dividers and decoration only
#EDCFC3 text on black 14.31:1 AAA Lc -81.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F4F2

    oklch(97% 0.006 43.3)

  2. Step 100

    100

    #F3E7E3

    oklch(93.6% 0.014 39.4)

  3. Step 200

    200 (this color)

    #EDCFC3

    oklch(87.6% 0.038 43.1)

  4. Step 300

    300

    #DDB7A8

    oklch(80.9% 0.049 42.7)

  5. Step 400

    400

    #CA917A

    oklch(70.6% 0.077 42.9)

  6. Step 500

    500

    #BC7558

    oklch(63.2% 0.099 42.8)

  7. Step 600

    600

    #A75C3D

    oklch(55.6% 0.108 42.7)

  8. Step 700

    700

    #8F4C2F

    oklch(49.2% 0.1 43.3)

  9. Step 800

    800

    #743E28

    oklch(42.6% 0.083 42.4)

  10. Step 900

    900

    #5E3525

    oklch(37.6% 0.065 41.9)

  11. Step 950

    950

    #372016

    oklch(27.1% 0.04 44.1)

Export this scale for Tailwind in the Tailwind colors tool

#EDCFC3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6D2C20.033
Deuteranopia (no green cones)#DDD7C30.029
Tritanopia (no blue cones)#F6CBCC0.023
Achromatopsia (no color)#D5D5D50.038

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDCFC3

    #EDCFC3

    oklch(87.6% 0.038 43.1)

  • #BDDCE9

    #BDDCE9

    oklch(87.6% 0.037 225)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDCFC3

    #EDCFC3

    oklch(87.6% 0.038 43.1)

  • #EECDCF

    #EECDCF

    oklch(87.7% 0.037 13.7)

  • #E6D3BC

    #E6D3BC

    oklch(87.6% 0.037 72.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDCFC3

    #EDCFC3

    oklch(87.6% 0.038 43.1)

  • #BBDFDD

    #BBDFDD

    oklch(87.7% 0.038 192.3)

  • #C5D8EF

    #C5D8EF

    oklch(87.5% 0.038 253.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDCFC3

    #EDCFC3

    oklch(87.6% 0.038 43.1)

  • #C1DFCF

    #C1DFCF

    oklch(87.7% 0.039 162.3)

  • #D2D4EF

    #D2D4EF

    oklch(87.7% 0.037 282.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDCFC3

    #EDCFC3

    oklch(87.6% 0.038 43.1)

  • #CDDCC3

    #CDDCC3

    oklch(87.6% 0.037 132.7)

  • #BDDCE9

    #BDDCE9

    oklch(87.6% 0.037 225)

  • #DFD0E8

    #DFD0E8

    oklch(87.7% 0.036 313)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDCFC3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDCFC3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.