#EDCFBE

Closest named color: Pale Oak (#DBCFB0). oklch(87.5% 0.041 51.4), rgb(237, 207, 190).

Aa

Black text reads best on this color (14.26:1).

About this color

#EDCFBE is a light, muted orange. In OKLCH its lightness is 88%, its chroma 0.041 and its hue 51°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.033 away. Black text reads best on it, at 14.26:1.

Hue familyOranges
Lightnesslight (88%)
Chromamuted (0.041)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.26:1
White text1.47:1

Values

HEX#EDCFBE
RGBrgb(237, 207, 190)
HSLhsl(22, 57%, 84%)
OKLCHoklch(87.5% 0.041 51.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDCFBE 1.47:1 Fails Lc -25.4 Dividers and decoration only
Black text on #EDCFBE 14.26:1 AAA Lc 81.4 Fine for body text
#EDCFBE text on white 1.47:1 Fails Lc 22.3 Dividers and decoration only
#EDCFBE text on black 14.26:1 AAA Lc -81.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F1

    oklch(97.1% 0.008 48.7)

  2. Step 100

    100

    #F3E7E1

    oklch(93.6% 0.015 48.6)

  3. Step 200

    200 (this color)

    #EDCFBE

    oklch(87.5% 0.041 51.4)

  4. Step 300

    300

    #DDB8A2

    oklch(80.9% 0.052 52.5)

  5. Step 400

    400

    #CB9270

    oklch(70.7% 0.084 51.8)

  6. Step 500

    500

    #BD7549

    oklch(63.1% 0.108 51.1)

  7. Step 600

    600

    #A85D2B

    oklch(55.6% 0.117 51.5)

  8. Step 700

    700

    #904C1D

    oklch(49.1% 0.109 51.5)

  9. Step 800

    800

    #753F1B

    oklch(42.8% 0.09 51.5)

  10. Step 900

    900

    #5F361C

    oklch(37.8% 0.07 51.5)

  11. Step 950

    950

    #382011

    oklch(27.1% 0.045 51.8)

Export this scale for Tailwind in the Tailwind colors tool

#EDCFBE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D7D1BD0.031
Deuteranopia (no green cones)#DED7BE0.028
Tritanopia (no blue cones)#F6CACA0.028
Achromatopsia (no color)#D5D5D50.041

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDCFBE

    #EDCFBE

    oklch(87.5% 0.041 51.4)

  • #BCDBEC

    #BCDBEC

    oklch(87.4% 0.04 231.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDCFBE

    #EDCFBE

    oklch(87.5% 0.041 51.4)

  • #F0CCCA

    #F0CCCA

    oklch(87.5% 0.041 21.7)

  • #E4D4B8

    #E4D4B8

    oklch(87.6% 0.041 81.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDCFBE

    #EDCFBE

    oklch(87.5% 0.041 51.4)

  • #B7DFE1

    #B7DFE1

    oklch(87.6% 0.042 200.2)

  • #C7D7F2

    #C7D7F2

    oklch(87.6% 0.041 260.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDCFBE

    #EDCFBE

    oklch(87.5% 0.041 51.4)

  • #BCDFD2

    #BCDFD2

    oklch(87.5% 0.041 170.9)

  • #D6D2F0

    #D6D2F0

    oklch(87.6% 0.041 291.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDCFBE

    #EDCFBE

    oklch(87.5% 0.041 51.4)

  • #C8DDC4

    #C8DDC4

    oklch(87.5% 0.041 140.7)

  • #BCDBEC

    #BCDBEC

    oklch(87.4% 0.04 231.9)

  • #E3CEE7

    #E3CEE7

    oklch(87.6% 0.041 320.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDCFBE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDCFBE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.