#EDCFB6

Closest named color: Pale Oak (#DBCFB0). oklch(87.3% 0.048 61.9), rgb(237, 207, 182).

Aa

Black text reads best on this color (14.20:1).

About this color

#EDCFB6 is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.048 and its hue 62°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.028 away. Black text reads best on it, at 14.20:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.048)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.20:1
White text1.47:1

Values

HEX#EDCFB6
RGBrgb(237, 207, 182)
HSLhsl(27, 60%, 82%)
OKLCHoklch(87.3% 0.048 61.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDCFB6 1.47:1 Fails Lc -25.7 Dividers and decoration only
Black text on #EDCFB6 14.20:1 AAA Lc 81.1 Fine for body text
#EDCFB6 text on white 1.47:1 Fails Lc 22.6 Dividers and decoration only
#EDCFB6 text on black 14.20:1 AAA Lc -80.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F0

    oklch(97.1% 0.008 56.3)

  2. Step 100

    100

    #F3E8DE

    oklch(93.7% 0.018 64.9)

  3. Step 200

    200 (this color)

    #EDCFB6

    oklch(87.3% 0.048 61.9)

  4. Step 300

    300

    #DEB899

    oklch(80.8% 0.061 61)

  5. Step 400

    400

    #CD925F

    oklch(70.7% 0.098 61.1)

  6. Step 500

    500

    #BE762C

    oklch(63% 0.125 62.2)

  7. Step 600

    600

    #A75F00

    oklch(55.6% 0.128 62.1)

  8. Step 700

    700

    #8D4F00

    oklch(49.1% 0.113 61.8)

  9. Step 800

    800

    #744000

    oklch(42.6% 0.098 61.8)

  10. Step 900

    900

    #603607

    oklch(37.7% 0.082 61.9)

  11. Step 950

    950

    #382008

    oklch(27% 0.052 62.3)

Export this scale for Tailwind in the Tailwind colors tool

#EDCFB6 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D8D0B40.030
Deuteranopia (no green cones)#DFD7B60.027
Tritanopia (no blue cones)#F7C9C80.036
Achromatopsia (no color)#D4D4D40.048

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDCFB6

    #EDCFB6

    oklch(87.3% 0.048 61.9)

  • #BBDAF3

    #BBDAF3

    oklch(87.4% 0.048 242.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDCFB6

    #EDCFB6

    oklch(87.3% 0.048 61.9)

  • #F3CBC2

    #F3CBC2

    oklch(87.4% 0.047 32.8)

  • #E0D5B2

    #E0D5B2

    oklch(87.3% 0.048 92.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDCFB6

    #EDCFB6

    oklch(87.3% 0.048 61.9)

  • #B2DEE8

    #B2DEE8

    oklch(87.3% 0.048 213.1)

  • #CAD4F6

    #CAD4F6

    oklch(87.3% 0.048 272.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDCFB6

    #EDCFB6

    oklch(87.3% 0.048 61.9)

  • #B4E0D7

    #B4E0D7

    oklch(87.3% 0.047 181.3)

  • #DBCEF0

    #DBCEF0

    oklch(87.3% 0.048 302.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDCFB6

    #EDCFB6

    oklch(87.3% 0.048 61.9)

  • #BFDFC6

    #BFDFC6

    oklch(87.3% 0.048 151.8)

  • #BBDAF3

    #BBDAF3

    oklch(87.4% 0.048 242.5)

  • #E9CAE3

    #E9CAE3

    oklch(87.3% 0.048 332.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDCFB6, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDCFB6 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.