#EDCFB2

Closest named color: Pale Oak (#DBCFB0). oklch(87.2% 0.051 66.1), rgb(237, 207, 178).

Aa

Black text reads best on this color (14.16:1).

About this color

#EDCFB2 is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.051 and its hue 66°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.026 away. Black text reads best on it, at 14.16:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.051)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.16:1
White text1.48:1

Values

HEX#EDCFB2
RGBrgb(237, 207, 178)
HSLhsl(29, 62%, 81%)
OKLCHoklch(87.2% 0.051 66.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDCFB2 1.48:1 Fails Lc -25.8 Dividers and decoration only
Black text on #EDCFB2 14.16:1 AAA Lc 81.0 Fine for body text
#EDCFB2 text on white 1.48:1 Fails Lc 22.7 Dividers and decoration only
#EDCFB2 text on black 14.16:1 AAA Lc -80.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4EF

    oklch(97% 0.009 62.6)

  2. Step 100

    100

    #F3E8DD

    oklch(93.7% 0.019 67.6)

  3. Step 200

    200 (this color)

    #EDCFB2

    oklch(87.2% 0.051 66.1)

  4. Step 300

    300

    #DFB994

    oklch(81% 0.066 65.9)

  5. Step 400

    400

    #CD9355

    oklch(70.7% 0.106 66.5)

  6. Step 500

    500

    #BF7613

    oklch(63% 0.135 66.2)

  7. Step 600

    600

    #A36200

    oklch(55.6% 0.124 66.2)

  8. Step 700

    700

    #895200

    oklch(49.1% 0.109 66.6)

  9. Step 800

    800

    #714200

    oklch(42.6% 0.095 65.8)

  10. Step 900

    900

    #5F3700

    oklch(37.8% 0.084 66.2)

  11. Step 950

    950

    #382003

    oklch(26.9% 0.056 66.9)

Export this scale for Tailwind in the Tailwind colors tool

#EDCFB2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D9D0B00.029
Deuteranopia (no green cones)#E0D7B30.026
Tritanopia (no blue cones)#F8C8C70.042
Achromatopsia (no color)#D4D4D40.051

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDCFB2

    #EDCFB2

    oklch(87.2% 0.051 66.1)

  • #BAD9F5

    #BAD9F5

    oklch(87.2% 0.051 245.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDCFB2

    #EDCFB2

    oklch(87.2% 0.051 66.1)

  • #F5CABE

    #F5CABE

    oklch(87.3% 0.052 36.1)

  • #DFD6AF

    #DFD6AF

    oklch(87.3% 0.053 96.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDCFB2

    #EDCFB2

    oklch(87.2% 0.051 66.1)

  • #AFDEEB

    #AFDEEB

    oklch(87.2% 0.052 216.5)

  • #CBD3F8

    #CBD3F8

    oklch(87.3% 0.052 275.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDCFB2

    #EDCFB2

    oklch(87.2% 0.051 66.1)

  • #B0E1DA

    #B0E1DA

    oklch(87.4% 0.051 185.5)

  • #DDCDF0

    #DDCDF0

    oklch(87.2% 0.051 306)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDCFB2

    #EDCFB2

    oklch(87.2% 0.051 66.1)

  • #BBE0C7

    #BBE0C7

    oklch(87.3% 0.052 155.6)

  • #BAD9F5

    #BAD9F5

    oklch(87.2% 0.051 245.7)

  • #ECC9E2

    #ECC9E2

    oklch(87.3% 0.051 336.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDCFB2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDCFB2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.