#EDCFB0

Closest named color: Pale Oak (#DBCFB0). oklch(87.2% 0.053 68), rgb(237, 207, 176).

Aa

Black text reads best on this color (14.15:1).

About this color

#EDCFB0 is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.053 and its hue 68°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.026 away. Black text reads best on it, at 14.15:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.053)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.15:1
White text1.48:1

Values

HEX#EDCFB0
RGBrgb(237, 207, 176)
HSLhsl(30, 63%, 81%)
OKLCHoklch(87.2% 0.053 68)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDCFB0 1.48:1 Fails Lc -25.9 Dividers and decoration only
Black text on #EDCFB0 14.15:1 AAA Lc 81.0 Fine for body text
#EDCFB0 text on white 1.48:1 Fails Lc 22.8 Dividers and decoration only
#EDCFB0 text on black 14.15:1 AAA Lc -80.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4EF

    oklch(97% 0.009 62.6)

  2. Step 100

    100

    #F3E8DC

    oklch(93.6% 0.02 70)

  3. Step 200

    200 (this color)

    #EDCFB0

    oklch(87.2% 0.053 68)

  4. Step 300

    300

    #DFB991

    oklch(80.9% 0.069 68)

  5. Step 400

    400

    #CE9350

    oklch(70.7% 0.11 67.9)

  6. Step 500

    500

    #BF7700

    oklch(63.2% 0.138 68.4)

  7. Step 600

    600

    #A16300

    oklch(55.5% 0.122 67.9)

  8. Step 700

    700

    #885300

    oklch(49.1% 0.108 68.1)

  9. Step 800

    800

    #704300

    oklch(42.6% 0.094 67.6)

  10. Step 900

    900

    #5E3800

    oklch(37.8% 0.083 68.3)

  11. Step 950

    950

    #392001

    oklch(27% 0.058 67.4)

Export this scale for Tailwind in the Tailwind colors tool

#EDCFB0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D9D0AE0.029
Deuteranopia (no green cones)#E0D7B10.026
Tritanopia (no blue cones)#F8C8C60.043
Achromatopsia (no color)#D4D4D40.053

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDCFB0

    #EDCFB0

    oklch(87.2% 0.053 68)

  • #BAD9F7

    #BAD9F7

    oklch(87.2% 0.053 247.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDCFB0

    #EDCFB0

    oklch(87.2% 0.053 68)

  • #F5CABC

    #F5CABC

    oklch(87.2% 0.053 38.8)

  • #DED6AE

    #DED6AE

    oklch(87.2% 0.054 98)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDCFB0

    #EDCFB0

    oklch(87.2% 0.053 68)

  • #AEDEEC

    #AEDEEC

    oklch(87.2% 0.053 217.5)

  • #CCD2F8

    #CCD2F8

    oklch(87.1% 0.053 278.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDCFB0

    #EDCFB0

    oklch(87.2% 0.053 68)

  • #ADE1DB

    #ADE1DB

    oklch(87.2% 0.054 187.5)

  • #DECCF1

    #DECCF1

    oklch(87.1% 0.054 307.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDCFB0

    #EDCFB0

    oklch(87.2% 0.053 68)

  • #B9E0C8

    #B9E0C8

    oklch(87.2% 0.053 158.1)

  • #BAD9F7

    #BAD9F7

    oklch(87.2% 0.053 247.6)

  • #EDC8E1

    #EDC8E1

    oklch(87.2% 0.053 338)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDCFB0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDCFB0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.