#EDCEB8

Closest named color: Pale Oak (#DBCFB0). oklch(87.2% 0.046 57.4), rgb(237, 206, 184).

Aa

Black text reads best on this color (14.12:1).

About this color

#EDCEB8 is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.046 and its hue 57°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.029 away. Black text reads best on it, at 14.12:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.046)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.12:1
White text1.48:1

Values

HEX#EDCEB8
RGBrgb(237, 206, 184)
HSLhsl(25, 60%, 83%)
OKLCHoklch(87.2% 0.046 57.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDCEB8 1.48:1 Fails Lc -26.0 Dividers and decoration only
Black text on #EDCEB8 14.12:1 AAA Lc 80.8 Fine for body text
#EDCEB8 text on white 1.48:1 Fails Lc 22.9 Dividers and decoration only
#EDCEB8 text on black 14.12:1 AAA Lc -80.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F0

    oklch(97.1% 0.008 56.3)

  2. Step 100

    100

    #F3E7DF

    oklch(93.5% 0.017 56.2)

  3. Step 200

    200 (this color)

    #EDCEB8

    oklch(87.2% 0.046 57.4)

  4. Step 300

    300

    #DFB89C

    oklch(81% 0.059 57.4)

  5. Step 400

    400

    #CD9265

    oklch(70.8% 0.094 57.9)

  6. Step 500

    500

    #BF7537

    oklch(63.1% 0.12 57.8)

  7. Step 600

    600

    #AB5C08

    oklch(55.7% 0.131 57.5)

  8. Step 700

    700

    #914C00

    oklch(49.1% 0.118 57.5)

  9. Step 800

    800

    #773E03

    oklch(42.7% 0.101 57.4)

  10. Step 900

    900

    #603510

    oklch(37.6% 0.079 57.1)

  11. Step 950

    950

    #38200B

    oklch(27% 0.049 59.4)

Export this scale for Tailwind in the Tailwind colors tool

#EDCEB8 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D7D0B70.031
Deuteranopia (no green cones)#DED6B80.028
Tritanopia (no blue cones)#F7C8C80.034
Achromatopsia (no color)#D4D4D40.046

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDCEB8

    #EDCEB8

    oklch(87.2% 0.046 57.4)

  • #BADAF0

    #BADAF0

    oklch(87.2% 0.046 238.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDCEB8

    #EDCEB8

    oklch(87.2% 0.046 57.4)

  • #F2CAC4

    #F2CAC4

    oklch(87.2% 0.046 28)

  • #E2D4B3

    #E2D4B3

    oklch(87.3% 0.047 87.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDCEB8

    #EDCEB8

    oklch(87.2% 0.046 57.4)

  • #B3DEE4

    #B3DEE4

    oklch(87.2% 0.045 206.8)

  • #C7D5F4

    #C7D5F4

    oklch(87.2% 0.046 266.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDCEB8

    #EDCEB8

    oklch(87.2% 0.046 57.4)

  • #B6DFD4

    #B6DFD4

    oklch(87.1% 0.045 177.1)

  • #D8CFF0

    #D8CFF0

    oklch(87.2% 0.046 297.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDCEB8

    #EDCEB8

    oklch(87.2% 0.046 57.4)

  • #C2DEC4

    #C2DEC4

    oklch(87.3% 0.046 147.1)

  • #BADAF0

    #BADAF0

    oklch(87.2% 0.046 238.1)

  • #E6CBE5

    #E6CBE5

    oklch(87.2% 0.046 327.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDCEB8, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDCEB8 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.