#EDCDBD

Closest named color: Pale Oak (#DBCFB0). oklch(87.1% 0.042 48.2), rgb(237, 205, 189).

Aa

Black text reads best on this color (14.06:1).

About this color

#EDCDBD is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.042 and its hue 48°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.034 away. Black text reads best on it, at 14.06:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.042)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.06:1
White text1.49:1

Values

HEX#EDCDBD
RGBrgb(237, 205, 189)
HSLhsl(20, 57%, 84%)
OKLCHoklch(87.1% 0.042 48.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDCDBD 1.49:1 Fails Lc -26.3 Dividers and decoration only
Black text on #EDCDBD 14.06:1 AAA Lc 80.6 Fine for body text
#EDCDBD text on white 1.49:1 Fails Lc 23.1 Dividers and decoration only
#EDCDBD text on black 14.06:1 AAA Lc -80.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F1

    oklch(97.1% 0.008 48.7)

  2. Step 100

    100

    #F3E7E1

    oklch(93.6% 0.015 48.6)

  3. Step 200

    200 (this color)

    #EDCDBD

    oklch(87.1% 0.042 48.2)

  4. Step 300

    300

    #DFB7A3

    oklch(81% 0.054 48)

  5. Step 400

    400

    #CE9070

    oklch(70.7% 0.088 48.2)

  6. Step 500

    500

    #BF734A

    oklch(63% 0.111 48.2)

  7. Step 600

    600

    #AB5A2C

    oklch(55.6% 0.121 47.9)

  8. Step 700

    700

    #924A1F

    oklch(49.1% 0.112 48.4)

  9. Step 800

    800

    #773D1C

    oklch(42.7% 0.093 48)

  10. Step 900

    900

    #60351D

    oklch(37.8% 0.072 48.6)

  11. Step 950

    950

    #381F11

    oklch(26.9% 0.046 49.2)

Export this scale for Tailwind in the Tailwind colors tool

#EDCDBD with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D5D0BC0.034
Deuteranopia (no green cones)#DDD6BD0.031
Tritanopia (no blue cones)#F6C8C80.026
Achromatopsia (no color)#D3D3D30.042

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDCDBD

    #EDCDBD

    oklch(87.1% 0.042 48.2)

  • #B9DBEB

    #B9DBEB

    oklch(87.2% 0.042 228)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDCDBD

    #EDCDBD

    oklch(87.1% 0.042 48.2)

  • #EFCACA

    #EFCACA

    oklch(87.1% 0.042 18)

  • #E4D2B6

    #E4D2B6

    oklch(87.1% 0.042 78.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDCDBD

    #EDCDBD

    oklch(87.1% 0.042 48.2)

  • #B5DEDF

    #B5DEDF

    oklch(87.2% 0.043 198.2)

  • #C4D6F1

    #C4D6F1

    oklch(87.1% 0.042 258.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDCDBD

    #EDCDBD

    oklch(87.1% 0.042 48.2)

  • #BBDECF

    #BBDECF

    oklch(87.1% 0.042 167.6)

  • #D3D1F0

    #D3D1F0

    oklch(87.2% 0.043 288.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDCDBD

    #EDCDBD

    oklch(87.1% 0.042 48.2)

  • #C7DCC1

    #C7DCC1

    oklch(87.1% 0.043 138.7)

  • #B9DBEB

    #B9DBEB

    oklch(87.2% 0.042 228)

  • #E1CCE7

    #E1CCE7

    oklch(87.1% 0.043 318.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDCDBD, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDCDBD in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.