#EDCDBC

Closest named color: Pale Oak (#DBCFB0). oklch(87.1% 0.043 49.7), rgb(237, 205, 188).

Aa

Black text reads best on this color (14.05:1).

About this color

#EDCDBC is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.043 and its hue 50°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.033 away. Black text reads best on it, at 14.05:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.043)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.05:1
White text1.49:1

Values

HEX#EDCDBC
RGBrgb(237, 205, 188)
HSLhsl(21, 58%, 83%)
OKLCHoklch(87.1% 0.043 49.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDCDBC 1.49:1 Fails Lc -26.3 Dividers and decoration only
Black text on #EDCDBC 14.05:1 AAA Lc 80.6 Fine for body text
#EDCDBC text on white 1.49:1 Fails Lc 23.2 Dividers and decoration only
#EDCDBC text on black 14.05:1 AAA Lc -80.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F1

    oklch(97.1% 0.008 48.7)

  2. Step 100

    100

    #F3E7E1

    oklch(93.6% 0.015 48.6)

  3. Step 200

    200 (this color)

    #EDCDBC

    oklch(87.1% 0.043 49.7)

  4. Step 300

    300

    #DFB7A1

    oklch(80.9% 0.055 50.4)

  5. Step 400

    400

    #CE906E

    oklch(70.7% 0.089 49.6)

  6. Step 500

    500

    #C07347

    oklch(63.1% 0.114 49.4)

  7. Step 600

    600

    #AB5A28

    oklch(55.5% 0.123 49.3)

  8. Step 700

    700

    #934A1A

    oklch(49.2% 0.115 49.8)

  9. Step 800

    800

    #773D18

    oklch(42.7% 0.095 50)

  10. Step 900

    900

    #60351B

    oklch(37.7% 0.073 50.2)

  11. Step 950

    950

    #391F10

    oklch(27% 0.048 49.7)

Export this scale for Tailwind in the Tailwind colors tool

#EDCDBC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D5CFBB0.034
Deuteranopia (no green cones)#DDD6BC0.031
Tritanopia (no blue cones)#F7C8C80.028
Achromatopsia (no color)#D3D3D30.043

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDCDBC

    #EDCDBC

    oklch(87.1% 0.043 49.7)

  • #B9DBEC

    #B9DBEC

    oklch(87.2% 0.043 229.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDCDBC

    #EDCDBC

    oklch(87.1% 0.043 49.7)

  • #F0CAC9

    #F0CAC9

    oklch(87.1% 0.043 19.8)

  • #E4D2B5

    #E4D2B5

    oklch(87.1% 0.044 79.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDCDBC

    #EDCDBC

    oklch(87.1% 0.043 49.7)

  • #B5DEDF

    #B5DEDF

    oklch(87.2% 0.043 198.2)

  • #C4D6F1

    #C4D6F1

    oklch(87.1% 0.042 258.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDCDBC

    #EDCDBC

    oklch(87.1% 0.043 49.7)

  • #BADED0

    #BADED0

    oklch(87.1% 0.042 169.8)

  • #D3D0F0

    #D3D0F0

    oklch(87% 0.044 289.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDCDBC

    #EDCDBC

    oklch(87.1% 0.043 49.7)

  • #C6DCC1

    #C6DCC1

    oklch(87.1% 0.044 139.9)

  • #B9DBEC

    #B9DBEC

    oklch(87.2% 0.043 229.5)

  • #E1CCE7

    #E1CCE7

    oklch(87.1% 0.043 318.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDCDBC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDCDBC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.