#EDCDB6

Closest named color: Pale Oak (#DBCFB0). oklch(86.9% 0.048 57.8), rgb(237, 205, 182).

Aa

Black text reads best on this color (14.00:1).

About this color

#EDCDB6 is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.048 and its hue 58°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.028 away. Black text reads best on it, at 14.00:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.048)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.00:1
White text1.49:1

Values

HEX#EDCDB6
RGBrgb(237, 205, 182)
HSLhsl(25, 60%, 82%)
OKLCHoklch(86.9% 0.048 57.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDCDB6 1.49:1 Fails Lc -26.5 Dividers and decoration only
Black text on #EDCDB6 14.00:1 AAA Lc 80.4 Fine for body text
#EDCDB6 text on white 1.49:1 Fails Lc 23.4 Dividers and decoration only
#EDCDB6 text on black 14.00:1 AAA Lc -79.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F0

    oklch(97.1% 0.008 56.3)

  2. Step 100

    100

    #F3E7DF

    oklch(93.5% 0.017 56.2)

  3. Step 200

    200 (this color)

    #EDCDB6

    oklch(86.9% 0.048 57.8)

  4. Step 300

    300

    #E0B79A

    oklch(80.8% 0.062 57)

  5. Step 400

    400

    #CF9162

    oklch(70.7% 0.098 57.5)

  6. Step 500

    500

    #C17432

    oklch(63.1% 0.125 57.8)

  7. Step 600

    600

    #AB5B00

    oklch(55.5% 0.133 57.7)

  8. Step 700

    700

    #914C00

    oklch(49.1% 0.118 57.5)

  9. Step 800

    800

    #773E00

    oklch(42.7% 0.102 58.2)

  10. Step 900

    900

    #61350C

    oklch(37.7% 0.082 58.1)

  11. Step 950

    950

    #391F0A

    oklch(26.9% 0.052 56.9)

Export this scale for Tailwind in the Tailwind colors tool

#EDCDB6 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6CFB50.033
Deuteranopia (no green cones)#DED6B60.030
Tritanopia (no blue cones)#F7C7C70.035
Achromatopsia (no color)#D3D3D30.048

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDCDB6

    #EDCDB6

    oklch(86.9% 0.048 57.8)

  • #B8D9F0

    #B8D9F0

    oklch(86.9% 0.047 238.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDCDB6

    #EDCDB6

    oklch(86.9% 0.048 57.8)

  • #F2C9C3

    #F2C9C3

    oklch(87% 0.047 27.8)

  • #E1D3B1

    #E1D3B1

    oklch(87% 0.048 88.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDCDB6

    #EDCDB6

    oklch(86.9% 0.048 57.8)

  • #B0DDE4

    #B0DDE4

    oklch(86.8% 0.048 208)

  • #C6D4F4

    #C6D4F4

    oklch(87% 0.047 266.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDCDB6

    #EDCDB6

    oklch(86.9% 0.048 57.8)

  • #B4DFD4

    #B4DFD4

    oklch(87% 0.047 177.8)

  • #D7CEF0

    #D7CEF0

    oklch(86.9% 0.047 297.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDCDB6

    #EDCDB6

    oklch(86.9% 0.048 57.8)

  • #C0DDC3

    #C0DDC3

    oklch(86.9% 0.047 148.1)

  • #B8D9F0

    #B8D9F0

    oklch(86.9% 0.047 238.5)

  • #E6CAE4

    #E6CAE4

    oklch(87% 0.047 328.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDCDB6, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDCDB6 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.