#EDCDB2

Closest named color: Pale Oak (#DBCFB0). oklch(86.8% 0.051 62.2), rgb(237, 205, 178).

Aa

Black text reads best on this color (13.97:1).

About this color

#EDCDB2 is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.051 and its hue 62°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.026 away. Black text reads best on it, at 13.97:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.051)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.97:1
White text1.50:1

Values

HEX#EDCDB2
RGBrgb(237, 205, 178)
HSLhsl(27, 62%, 81%)
OKLCHoklch(86.8% 0.051 62.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDCDB2 1.50:1 Fails Lc -26.7 Dividers and decoration only
Black text on #EDCDB2 13.97:1 AAA Lc 80.2 Fine for body text
#EDCDB2 text on white 1.50:1 Fails Lc 23.5 Dividers and decoration only
#EDCDB2 text on black 13.97:1 AAA Lc -79.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F0

    oklch(97.1% 0.008 56.3)

  2. Step 100

    100

    #F4E7DD

    oklch(93.6% 0.02 60.2)

  3. Step 200

    200 (this color)

    #EDCDB2

    oklch(86.8% 0.051 62.2)

  4. Step 300

    300

    #E0B895

    oklch(80.9% 0.066 62.9)

  5. Step 400

    400

    #CF9158

    oklch(70.6% 0.105 62.4)

  6. Step 500

    500

    #C2741E

    oklch(63.1% 0.135 62.1)

  7. Step 600

    600

    #A75F00

    oklch(55.6% 0.128 62.1)

  8. Step 700

    700

    #8D4F00

    oklch(49.1% 0.113 61.8)

  9. Step 800

    800

    #744000

    oklch(42.6% 0.098 61.8)

  10. Step 900

    900

    #613500

    oklch(37.6% 0.086 62.3)

  11. Step 950

    950

    #391F05

    oklch(26.9% 0.055 61.7)

Export this scale for Tailwind in the Tailwind colors tool

#EDCDB2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D7CFB00.032
Deuteranopia (no green cones)#DFD5B20.027
Tritanopia (no blue cones)#F8C6C50.040
Achromatopsia (no color)#D3D3D30.051

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDCDB2

    #EDCDB2

    oklch(86.8% 0.051 62.2)

  • #B7D9F3

    #B7D9F3

    oklch(86.9% 0.051 241.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDCDB2

    #EDCDB2

    oklch(86.8% 0.051 62.2)

  • #F4C8BF

    #F4C8BF

    oklch(86.9% 0.052 31.6)

  • #DFD3AE

    #DFD3AE

    oklch(86.7% 0.051 92.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDCDB2

    #EDCDB2

    oklch(86.8% 0.051 62.2)

  • #AEDDE8

    #AEDDE8

    oklch(86.8% 0.051 213.6)

  • #C8D2F6

    #C8D2F6

    oklch(86.8% 0.051 273.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDCDB2

    #EDCDB2

    oklch(86.8% 0.051 62.2)

  • #AFDFD6

    #AFDFD6

    oklch(86.7% 0.051 182.3)

  • #DACCF0

    #DACCF0

    oklch(86.8% 0.051 303)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDCDB2

    #EDCDB2

    oklch(86.8% 0.051 62.2)

  • #BCDEC4

    #BCDEC4

    oklch(86.9% 0.051 152.3)

  • #B7D9F3

    #B7D9F3

    oklch(86.9% 0.051 241.1)

  • #E9C8E3

    #E9C8E3

    oklch(86.9% 0.051 332.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDCDB2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDCDB2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.