#EDCDAE

Closest named color: Pale Oak (#DBCFB0). oklch(86.8% 0.055 66.1), rgb(237, 205, 174).

Aa

Black text reads best on this color (13.94:1).

About this color

#EDCDAE is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.055 and its hue 66°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.025 away. Black text reads best on it, at 13.94:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.055)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.94:1
White text1.50:1

Values

HEX#EDCDAE
RGBrgb(237, 205, 174)
HSLhsl(30, 64%, 81%)
OKLCHoklch(86.8% 0.055 66.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDCDAE 1.50:1 Fails Lc -26.8 Dividers and decoration only
Black text on #EDCDAE 13.94:1 AAA Lc 80.1 Fine for body text
#EDCDAE text on white 1.50:1 Fails Lc 23.6 Dividers and decoration only
#EDCDAE text on black 13.94:1 AAA Lc -79.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4EF

    oklch(97% 0.009 62.6)

  2. Step 100

    100

    #F4E8DC

    oklch(93.7% 0.021 67.6)

  3. Step 200

    200 (this color)

    #EDCDAE

    oklch(86.8% 0.055 66.1)

  4. Step 300

    300

    #E0B890

    oklch(80.8% 0.071 66.5)

  5. Step 400

    400

    #D0924E

    oklch(70.8% 0.113 66.7)

  6. Step 500

    500

    #C17500

    oklch(63% 0.14 66.2)

  7. Step 600

    600

    #A36200

    oklch(55.6% 0.124 66.2)

  8. Step 700

    700

    #8A5200

    oklch(49.2% 0.11 66)

  9. Step 800

    800

    #714200

    oklch(42.6% 0.095 65.8)

  10. Step 900

    900

    #5F3700

    oklch(37.8% 0.084 66.2)

  11. Step 950

    950

    #3A1F00

    oklch(27% 0.06 65.1)

Export this scale for Tailwind in the Tailwind colors tool

#EDCDAE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D8CEAC0.030
Deuteranopia (no green cones)#DFD5AF0.027
Tritanopia (no blue cones)#F8C6C40.043
Achromatopsia (no color)#D2D2D20.055

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDCDAE

    #EDCDAE

    oklch(86.8% 0.055 66.1)

  • #B7D8F6

    #B7D8F6

    oklch(86.8% 0.055 245.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDCDAE

    #EDCDAE

    oklch(86.8% 0.055 66.1)

  • #F5C8BB

    #F5C8BB

    oklch(86.8% 0.055 36.7)

  • #DED4AB

    #DED4AB

    oklch(86.8% 0.055 95.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDCDAE

    #EDCDAE

    oklch(86.8% 0.055 66.1)

  • #ABDDEB

    #ABDDEB

    oklch(86.7% 0.055 216.8)

  • #C9D1F8

    #C9D1F8

    oklch(86.7% 0.055 276.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDCDAE

    #EDCDAE

    oklch(86.8% 0.055 66.1)

  • #ABE0D9

    #ABE0D9

    oklch(86.8% 0.055 186.2)

  • #DCCBF1

    #DCCBF1

    oklch(86.8% 0.055 305.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDCDAE

    #EDCDAE

    oklch(86.8% 0.055 66.1)

  • #B7DFC5

    #B7DFC5

    oklch(86.8% 0.055 156.6)

  • #B7D8F6

    #B7D8F6

    oklch(86.8% 0.055 245.9)

  • #ECC6E1

    #ECC6E1

    oklch(86.7% 0.056 336.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDCDAE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDCDAE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.