#EDCDAC

Closest named color: Pale Oak (#DBCFB0). oklch(86.7% 0.057 67.8), rgb(237, 205, 172).

Aa

Black text reads best on this color (13.92:1).

About this color

#EDCDAC is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.057 and its hue 68°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.025 away. Black text reads best on it, at 13.92:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.057)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.92:1
White text1.50:1

Values

HEX#EDCDAC
RGBrgb(237, 205, 172)
HSLhsl(30, 64%, 80%)
OKLCHoklch(86.7% 0.057 67.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDCDAC 1.50:1 Fails Lc -26.9 Dividers and decoration only
Black text on #EDCDAC 13.92:1 AAA Lc 80.1 Fine for body text
#EDCDAC text on white 1.50:1 Fails Lc 23.7 Dividers and decoration only
#EDCDAC text on black 13.92:1 AAA Lc -79.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4EF

    oklch(97% 0.009 62.6)

  2. Step 100

    100

    #F4E8DB

    oklch(93.7% 0.022 69.8)

  3. Step 200

    200 (this color)

    #EDCDAC

    oklch(86.7% 0.057 67.8)

  4. Step 300

    300

    #E1B88E

    oklch(80.9% 0.073 67.2)

  5. Step 400

    400

    #D09249

    oklch(70.7% 0.117 68.3)

  6. Step 500

    500

    #BF7600

    oklch(63% 0.138 67.7)

  7. Step 600

    600

    #A16300

    oklch(55.5% 0.122 67.9)

  8. Step 700

    700

    #885300

    oklch(49.1% 0.108 68.1)

  9. Step 800

    800

    #704300

    oklch(42.6% 0.094 67.6)

  10. Step 900

    900

    #5E3800

    oklch(37.8% 0.083 68.3)

  11. Step 950

    950

    #392000

    oklch(27% 0.059 68.3)

Export this scale for Tailwind in the Tailwind colors tool

#EDCDAC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D8CEAA0.030
Deuteranopia (no green cones)#E0D5AD0.026
Tritanopia (no blue cones)#F8C6C40.045
Achromatopsia (no color)#D2D2D20.057

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDCDAC

    #EDCDAC

    oklch(86.7% 0.057 67.8)

  • #B7D7F8

    #B7D7F8

    oklch(86.7% 0.057 249.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDCDAC

    #EDCDAC

    oklch(86.7% 0.057 67.8)

  • #F6C7B9

    #F6C7B9

    oklch(86.7% 0.057 37.2)

  • #DDD4AA

    #DDD4AA

    oklch(86.7% 0.056 97.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDCDAC

    #EDCDAC

    oklch(86.7% 0.057 67.8)

  • #AADDEC

    #AADDEC

    oklch(86.7% 0.056 217.7)

  • #CAD0F9

    #CAD0F9

    oklch(86.6% 0.057 278.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDCDAC

    #EDCDAC

    oklch(86.7% 0.057 67.8)

  • #A9E0DA

    #A9E0DA

    oklch(86.7% 0.057 187.8)

  • #DDCAF1

    #DDCAF1

    oklch(86.7% 0.057 307.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDCDAC

    #EDCDAC

    oklch(86.7% 0.057 67.8)

  • #B5DFC5

    #B5DFC5

    oklch(86.7% 0.057 157.8)

  • #B7D7F8

    #B7D7F8

    oklch(86.7% 0.057 249.3)

  • #EDC6E1

    #EDC6E1

    oklch(86.8% 0.056 337.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDCDAC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDCDAC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.