#EDCDAA

Closest named color: Pale Oak (#DBCFB0). oklch(86.7% 0.059 69.4), rgb(237, 205, 170).

Aa

Black text reads best on this color (13.91:1).

About this color

#EDCDAA is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.059 and its hue 69°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.025 away. Black text reads best on it, at 13.91:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.059)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.91:1
White text1.50:1

Values

HEX#EDCDAA
RGBrgb(237, 205, 170)
HSLhsl(31, 65%, 80%)
OKLCHoklch(86.7% 0.059 69.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDCDAA 1.50:1 Fails Lc -26.9 Dividers and decoration only
Black text on #EDCDAA 13.91:1 AAA Lc 80.0 Fine for body text
#EDCDAA text on white 1.50:1 Fails Lc 23.8 Dividers and decoration only
#EDCDAA text on black 13.91:1 AAA Lc -79.4 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4EE

    oklch(97% 0.01 67.7)

  2. Step 100

    100

    #F4E8DB

    oklch(93.7% 0.022 69.8)

  3. Step 200

    200 (this color)

    #EDCDAA

    oklch(86.7% 0.059 69.4)

  4. Step 300

    300

    #E1B88B

    oklch(80.8% 0.076 69)

  5. Step 400

    400

    #D19243

    oklch(70.7% 0.121 69.6)

  6. Step 500

    500

    #BE7800

    oklch(63.2% 0.137 69.5)

  7. Step 600

    600

    #A06400

    oklch(55.6% 0.121 69.2)

  8. Step 700

    700

    #875400

    oklch(49.2% 0.107 69.6)

  9. Step 800

    800

    #6F4400

    oklch(42.7% 0.093 69.4)

  10. Step 900

    900

    #5D3800

    oklch(37.7% 0.082 69.1)

  11. Step 950

    950

    #382000

    oklch(26.9% 0.058 69.5)

Export this scale for Tailwind in the Tailwind colors tool

#EDCDAA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D8CEA80.030
Deuteranopia (no green cones)#E0D5AB0.026
Tritanopia (no blue cones)#F9C5C30.049
Achromatopsia (no color)#D2D2D20.059

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDCDAA

    #EDCDAA

    oklch(86.7% 0.059 69.4)

  • #B6D7F9

    #B6D7F9

    oklch(86.6% 0.059 249.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDCDAA

    #EDCDAA

    oklch(86.7% 0.059 69.4)

  • #F6C7B7

    #F6C7B7

    oklch(86.7% 0.058 39.7)

  • #DCD5A8

    #DCD5A8

    oklch(86.7% 0.06 100.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDCDAA

    #EDCDAA

    oklch(86.7% 0.059 69.4)

  • #A8DDEE

    #A8DDEE

    oklch(86.6% 0.059 219.5)

  • #CAD0FA

    #CAD0FA

    oklch(86.7% 0.059 278.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDCDAA

    #EDCDAA

    oklch(86.7% 0.059 69.4)

  • #A7E0DB

    #A7E0DB

    oklch(86.6% 0.059 189.4)

  • #DFC9F1

    #DFC9F1

    oklch(86.7% 0.059 309.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDCDAA

    #EDCDAA

    oklch(86.7% 0.059 69.4)

  • #B3E0C6

    #B3E0C6

    oklch(86.8% 0.059 159.5)

  • #B6D7F9

    #B6D7F9

    oklch(86.6% 0.059 249.3)

  • #EEC5E0

    #EEC5E0

    oklch(86.7% 0.058 338.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDCDAA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDCDAA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.