#EDCCBA

Closest named color: Pale Oak (#DBCFB0). oklch(86.8% 0.045 50.4), rgb(237, 204, 186).

Aa

Black text reads best on this color (13.94:1).

About this color

#EDCCBA is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.045 and its hue 50°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.032 away. Black text reads best on it, at 13.94:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.045)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.94:1
White text1.50:1

Values

HEX#EDCCBA
RGBrgb(237, 204, 186)
HSLhsl(21, 59%, 83%)
OKLCHoklch(86.8% 0.045 50.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDCCBA 1.50:1 Fails Lc -26.8 Dividers and decoration only
Black text on #EDCCBA 13.94:1 AAA Lc 80.1 Fine for body text
#EDCCBA text on white 1.50:1 Fails Lc 23.6 Dividers and decoration only
#EDCCBA text on black 13.94:1 AAA Lc -79.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F1

    oklch(97.1% 0.008 48.7)

  2. Step 100

    100

    #F4E7E0

    oklch(93.6% 0.017 50.4)

  3. Step 200

    200 (this color)

    #EDCCBA

    oklch(86.8% 0.045 50.4)

  4. Step 300

    300

    #E0B7A0

    oklch(81% 0.057 50.9)

  5. Step 400

    400

    #CF906C

    oklch(70.7% 0.091 50.5)

  6. Step 500

    500

    #C17343

    oklch(63.1% 0.117 50.9)

  7. Step 600

    600

    #AD5922

    oklch(55.6% 0.128 49.9)

  8. Step 700

    700

    #944913

    oklch(49.1% 0.119 50.7)

  9. Step 800

    800

    #783C14

    oklch(42.6% 0.098 50.3)

  10. Step 900

    900

    #613418

    oklch(37.7% 0.076 50.4)

  11. Step 950

    950

    #391F0F

    oklch(27% 0.048 51.1)

Export this scale for Tailwind in the Tailwind colors tool

#EDCCBA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D5CEB90.034
Deuteranopia (no green cones)#DCD5BA0.032
Tritanopia (no blue cones)#F7C7C70.029
Achromatopsia (no color)#D2D2D20.045

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDCCBA

    #EDCCBA

    oklch(86.8% 0.045 50.4)

  • #B7DAEC

    #B7DAEC

    oklch(86.9% 0.045 230.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDCCBA

    #EDCCBA

    oklch(86.8% 0.045 50.4)

  • #F0C9C7

    #F0C9C7

    oklch(86.9% 0.044 21.5)

  • #E3D1B3

    #E3D1B3

    oklch(86.8% 0.045 80.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDCCBA

    #EDCCBA

    oklch(86.8% 0.045 50.4)

  • #B2DDDF

    #B2DDDF

    oklch(86.8% 0.045 199.9)

  • #C3D5F2

    #C3D5F2

    oklch(86.9% 0.045 259.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDCCBA

    #EDCCBA

    oklch(86.8% 0.045 50.4)

  • #B8DECF

    #B8DECF

    oklch(86.9% 0.045 169.4)

  • #D3CFF0

    #D3CFF0

    oklch(86.8% 0.045 291)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDCCBA

    #EDCCBA

    oklch(86.8% 0.045 50.4)

  • #C5DBC0

    #C5DBC0

    oklch(86.8% 0.044 139.9)

  • #B7DAEC

    #B7DAEC

    oklch(86.9% 0.045 230.3)

  • #E1CBE6

    #E1CBE6

    oklch(86.8% 0.044 320)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDCCBA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDCCBA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.