#EDCCB0

Closest named color: Pale Oak (#DBCFB0). oklch(86.6% 0.053 62.4), rgb(237, 204, 176).

Aa

Black text reads best on this color (13.86:1).

About this color

#EDCCB0 is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.053 and its hue 62°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.026 away. Black text reads best on it, at 13.86:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.053)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.86:1
White text1.51:1

Values

HEX#EDCCB0
RGBrgb(237, 204, 176)
HSLhsl(28, 63%, 81%)
OKLCHoklch(86.6% 0.053 62.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDCCB0 1.51:1 Fails Lc -27.2 Dividers and decoration only
Black text on #EDCCB0 13.86:1 AAA Lc 79.8 Fine for body text
#EDCCB0 text on white 1.51:1 Fails Lc 24.0 Dividers and decoration only
#EDCCB0 text on black 13.86:1 AAA Lc -79.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4EF

    oklch(97% 0.009 62.6)

  2. Step 100

    100

    #F4E7DD

    oklch(93.6% 0.02 60.2)

  3. Step 200

    200 (this color)

    #EDCCB0

    oklch(86.6% 0.053 62.4)

  4. Step 300

    300

    #E1B794

    oklch(80.8% 0.068 61.4)

  5. Step 400

    400

    #D19155

    oklch(70.8% 0.109 62.7)

  6. Step 500

    500

    #C47314

    oklch(63.1% 0.14 62)

  7. Step 600

    600

    #A75F00

    oklch(55.6% 0.128 62.1)

  8. Step 700

    700

    #8D4F00

    oklch(49.1% 0.113 61.8)

  9. Step 800

    800

    #744000

    oklch(42.6% 0.098 61.8)

  10. Step 900

    900

    #613500

    oklch(37.6% 0.086 62.3)

  11. Step 950

    950

    #3A1F03

    oklch(27% 0.058 62.4)

Export this scale for Tailwind in the Tailwind colors tool

#EDCCB0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6CEAE0.033
Deuteranopia (no green cones)#DED5B00.030
Tritanopia (no blue cones)#F8C5C40.041
Achromatopsia (no color)#D2D2D20.053

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDCCB0

    #EDCCB0

    oklch(86.6% 0.053 62.4)

  • #B5D8F3

    #B5D8F3

    oklch(86.6% 0.053 241.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDCCB0

    #EDCCB0

    oklch(86.6% 0.053 62.4)

  • #F4C7BD

    #F4C7BD

    oklch(86.6% 0.053 32.7)

  • #DFD3AC

    #DFD3AC

    oklch(86.7% 0.053 93)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDCCB0

    #EDCCB0

    oklch(86.6% 0.053 62.4)

  • #ACDDE7

    #ACDDE7

    oklch(86.7% 0.052 211.5)

  • #C7D2F7

    #C7D2F7

    oklch(86.7% 0.053 272.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDCCB0

    #EDCCB0

    oklch(86.6% 0.053 62.4)

  • #ADDFD6

    #ADDFD6

    oklch(86.6% 0.053 182.8)

  • #D9CBF1

    #D9CBF1

    oklch(86.5% 0.054 302.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDCCB0

    #EDCCB0

    oklch(86.6% 0.053 62.4)

  • #BADEC2

    #BADEC2

    oklch(86.7% 0.054 151.8)

  • #B5D8F3

    #B5D8F3

    oklch(86.6% 0.053 241.4)

  • #E9C7E2

    #E9C7E2

    oklch(86.7% 0.052 333.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDCCB0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDCCB0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.