#EDCBBE

Closest named color: Pale Oak (#DBCFB0). oklch(86.7% 0.043 42.1), rgb(237, 203, 190).

Aa

Black text reads best on this color (13.88:1).

About this color

#EDCBBE is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.043 and its hue 42°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.036 away. Black text reads best on it, at 13.88:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.043)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.88:1
White text1.51:1

Values

HEX#EDCBBE
RGBrgb(237, 203, 190)
HSLhsl(17, 57%, 84%)
OKLCHoklch(86.7% 0.043 42.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDCBBE 1.51:1 Fails Lc -27.1 Dividers and decoration only
Black text on #EDCBBE 13.88:1 AAA Lc 79.9 Fine for body text
#EDCBBE text on white 1.51:1 Fails Lc 23.9 Dividers and decoration only
#EDCBBE text on black 13.88:1 AAA Lc -79.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F2

    oklch(97.1% 0.007 39.5)

  2. Step 100

    100

    #F4E7E2

    oklch(93.7% 0.016 42.4)

  3. Step 200

    200 (this color)

    #EDCBBE

    oklch(86.7% 0.043 42.1)

  4. Step 300

    300

    #E0B6A5

    oklch(80.9% 0.054 43.2)

  5. Step 400

    400

    #D08E75

    oklch(70.7% 0.088 41.6)

  6. Step 500

    500

    #C27151

    oklch(63.1% 0.112 42)

  7. Step 600

    600

    #AD5835

    oklch(55.6% 0.121 42.2)

  8. Step 700

    700

    #944728

    oklch(49% 0.113 41.6)

  9. Step 800

    800

    #793B22

    oklch(42.7% 0.094 41.8)

  10. Step 900

    900

    #613321

    oklch(37.6% 0.072 41.7)

  11. Step 950

    950

    #391E14

    oklch(26.9% 0.046 40.9)

Export this scale for Tailwind in the Tailwind colors tool

#EDCBBE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D3CEBD0.037
Deuteranopia (no green cones)#DBD5BE0.035
Tritanopia (no blue cones)#F6C6C70.024
Achromatopsia (no color)#D2D2D20.043

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDCBBE

    #EDCBBE

    oklch(86.7% 0.043 42.1)

  • #B6DAE8

    #B6DAE8

    oklch(86.7% 0.043 223.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDCBBE

    #EDCBBE

    oklch(86.7% 0.043 42.1)

  • #EEC9CC

    #EEC9CC

    oklch(86.8% 0.042 12.5)

  • #E5D0B6

    #E5D0B6

    oklch(86.8% 0.042 73.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDCBBE

    #EDCBBE

    oklch(86.7% 0.043 42.1)

  • #B4DDDA

    #B4DDDA

    oklch(86.8% 0.043 190.9)

  • #C0D6EF

    #C0D6EF

    oklch(86.8% 0.042 251.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDCBBE

    #EDCBBE

    oklch(86.7% 0.043 42.1)

  • #BCDDCB

    #BCDDCB

    oklch(86.9% 0.043 161.6)

  • #CED1EF

    #CED1EF

    oklch(86.8% 0.041 281)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDCBBE

    #EDCBBE

    oklch(86.7% 0.043 42.1)

  • #C9DABD

    #C9DABD

    oklch(86.8% 0.043 132.2)

  • #B6DAE8

    #B6DAE8

    oklch(86.7% 0.043 223.4)

  • #DDCCE8

    #DDCCE8

    oklch(86.8% 0.042 312.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDCBBE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDCBBE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.