#EDCBB0

Closest named color: Pale Oak (#DBCFB0). oklch(86.4% 0.053 60.5), rgb(237, 203, 176).

Aa

Black text reads best on this color (13.77:1).

About this color

#EDCBB0 is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.053 and its hue 60°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.027 away. Black text reads best on it, at 13.77:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.053)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.77:1
White text1.52:1

Values

HEX#EDCBB0
RGBrgb(237, 203, 176)
HSLhsl(27, 63%, 81%)
OKLCHoklch(86.4% 0.053 60.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDCBB0 1.52:1 Fails Lc -27.6 Dividers and decoration only
Black text on #EDCBB0 13.77:1 AAA Lc 79.4 Fine for body text
#EDCBB0 text on white 1.52:1 Fails Lc 24.4 Dividers and decoration only
#EDCBB0 text on black 13.77:1 AAA Lc -78.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4EF

    oklch(97% 0.009 62.6)

  2. Step 100

    100

    #F4E7DD

    oklch(93.6% 0.02 60.2)

  3. Step 200

    200 (this color)

    #EDCBB0

    oklch(86.4% 0.053 60.5)

  4. Step 300

    300

    #E2B794

    oklch(80.9% 0.069 60.8)

  5. Step 400

    400

    #D29057

    oklch(70.7% 0.109 60.5)

  6. Step 500

    500

    #C57219

    oklch(63.1% 0.139 60.3)

  7. Step 600

    600

    #A95E00

    oklch(55.7% 0.13 60.5)

  8. Step 700

    700

    #8E4E00

    oklch(49% 0.114 60.5)

  9. Step 800

    800

    #753F00

    oklch(42.6% 0.1 60.2)

  10. Step 900

    900

    #623400

    oklch(37.6% 0.088 60.4)

  11. Step 950

    950

    #3A1F04

    oklch(27% 0.057 61.5)

Export this scale for Tailwind in the Tailwind colors tool

#EDCBB0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D5CDAE0.035
Deuteranopia (no green cones)#DDD4B00.031
Tritanopia (no blue cones)#F8C4C30.040
Achromatopsia (no color)#D1D1D10.053

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDCBB0

    #EDCBB0

    oklch(86.4% 0.053 60.5)

  • #B4D8F2

    #B4D8F2

    oklch(86.5% 0.053 239.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDCBB0

    #EDCBB0

    oklch(86.4% 0.053 60.5)

  • #F3C6BE

    #F3C6BE

    oklch(86.4% 0.053 29.9)

  • #DFD2AB

    #DFD2AB

    oklch(86.4% 0.054 91.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDCBB0

    #EDCBB0

    oklch(86.4% 0.053 60.5)

  • #ABDCE6

    #ABDCE6

    oklch(86.4% 0.052 211.5)

  • #C5D1F6

    #C5D1F6

    oklch(86.4% 0.053 271.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDCBB0

    #EDCBB0

    oklch(86.4% 0.053 60.5)

  • #ADDED4

    #ADDED4

    oklch(86.3% 0.053 181.1)

  • #D7CBF1

    #D7CBF1

    oklch(86.4% 0.053 299.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDCBB0

    #EDCBB0

    oklch(86.4% 0.053 60.5)

  • #BADDC1

    #BADDC1

    oklch(86.5% 0.053 151)

  • #B4D8F2

    #B4D8F2

    oklch(86.5% 0.053 239.6)

  • #E7C6E3

    #E7C6E3

    oklch(86.3% 0.053 330)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDCBB0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDCBB0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.