#EDCABB

Closest named color: Pale Oak (#DBCFB0). oklch(86.5% 0.045 44.5), rgb(237, 202, 187).

Aa

Black text reads best on this color (13.76:1).

About this color

#EDCABB is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.045 and its hue 45°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.035 away. Black text reads best on it, at 13.76:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.045)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.76:1
White text1.52:1

Values

HEX#EDCABB
RGBrgb(237, 202, 187)
HSLhsl(18, 58%, 83%)
OKLCHoklch(86.5% 0.045 44.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDCABB 1.52:1 Fails Lc -27.6 Dividers and decoration only
Black text on #EDCABB 13.76:1 AAA Lc 79.4 Fine for body text
#EDCABB text on white 1.52:1 Fails Lc 24.4 Dividers and decoration only
#EDCABB text on black 13.76:1 AAA Lc -78.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F1

    oklch(97.1% 0.008 48.7)

  2. Step 100

    100

    #F4E7E1

    oklch(93.7% 0.016 46.6)

  3. Step 200

    200 (this color)

    #EDCABB

    oklch(86.5% 0.045 44.5)

  4. Step 300

    300

    #E1B6A3

    oklch(81% 0.057 45.1)

  5. Step 400

    400

    #D18E70

    oklch(70.7% 0.092 44.9)

  6. Step 500

    500

    #C4704A

    oklch(63.1% 0.119 44.4)

  7. Step 600

    600

    #AF572C

    oklch(55.6% 0.128 44.8)

  8. Step 700

    700

    #96461F

    oklch(49% 0.119 44.2)

  9. Step 800

    800

    #7A3A1C

    oklch(42.7% 0.099 44)

  10. Step 900

    900

    #63331D

    oklch(37.8% 0.077 44.4)

  11. Step 950

    950

    #3A1E12

    oklch(27% 0.049 43.5)

Export this scale for Tailwind in the Tailwind colors tool

#EDCABB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D3CDBA0.037
Deuteranopia (no green cones)#DBD4BB0.035
Tritanopia (no blue cones)#F7C5C60.027
Achromatopsia (no color)#D1D1D10.045

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDCABB

    #EDCABB

    oklch(86.5% 0.045 44.5)

  • #B4DAE9

    #B4DAE9

    oklch(86.6% 0.045 223.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDCABB

    #EDCABB

    oklch(86.5% 0.045 44.5)

  • #EFC7C9

    #EFC7C9

    oklch(86.5% 0.046 14.7)

  • #E4CFB3

    #E4CFB3

    oklch(86.5% 0.044 75)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDCABB

    #EDCABB

    oklch(86.5% 0.045 44.5)

  • #B1DCDB

    #B1DCDB

    oklch(86.4% 0.045 194.6)

  • #BFD5F0

    #BFD5F0

    oklch(86.5% 0.044 253.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDCABB

    #EDCABB

    oklch(86.5% 0.045 44.5)

  • #B8DCCB

    #B8DCCB

    oklch(86.4% 0.045 165.1)

  • #CFCFF0

    #CFCFF0

    oklch(86.5% 0.045 285.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDCABB

    #EDCABB

    oklch(86.5% 0.045 44.5)

  • #C6DABC

    #C6DABC

    oklch(86.5% 0.046 135.1)

  • #B4DAE9

    #B4DAE9

    oklch(86.6% 0.045 223.8)

  • #DECAE7

    #DECAE7

    oklch(86.4% 0.045 315.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDCABB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDCABB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.