#EDCAB6

Closest named color: Pale Oak (#DBCFB0). oklch(86.4% 0.048 51.5), rgb(237, 202, 182).

Aa

Black text reads best on this color (13.72:1).

About this color

#EDCAB6 is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.048 and its hue 52°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.031 away. Black text reads best on it, at 13.72:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.048)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.72:1
White text1.53:1

Values

HEX#EDCAB6
RGBrgb(237, 202, 182)
HSLhsl(22, 60%, 82%)
OKLCHoklch(86.4% 0.048 51.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDCAB6 1.53:1 Fails Lc -27.8 Dividers and decoration only
Black text on #EDCAB6 13.72:1 AAA Lc 79.2 Fine for body text
#EDCAB6 text on white 1.53:1 Fails Lc 24.5 Dividers and decoration only
#EDCAB6 text on black 13.72:1 AAA Lc -78.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F0

    oklch(97.1% 0.008 56.3)

  2. Step 100

    100

    #F4E7DF

    oklch(93.6% 0.018 54)

  3. Step 200

    200 (this color)

    #EDCAB6

    oklch(86.4% 0.048 51.5)

  4. Step 300

    300

    #E2B69D

    oklch(80.9% 0.062 51.1)

  5. Step 400

    400

    #D28F66

    oklch(70.8% 0.099 52)

  6. Step 500

    500

    #C5713A

    oklch(63.2% 0.127 51.6)

  7. Step 600

    600

    #B05710

    oklch(55.6% 0.138 51.6)

  8. Step 700

    700

    #974700

    oklch(49.2% 0.127 51.6)

  9. Step 800

    800

    #7B3B07

    oklch(42.8% 0.106 51.9)

  10. Step 900

    900

    #633312

    oklch(37.7% 0.082 51.7)

  11. Step 950

    950

    #3A1E0C

    oklch(26.9% 0.052 51.5)

Export this scale for Tailwind in the Tailwind colors tool

#EDCAB6 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D3CDB50.037
Deuteranopia (no green cones)#DCD4B60.034
Tritanopia (no blue cones)#F7C4C40.032
Achromatopsia (no color)#D1D1D10.048

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDCAB6

    #EDCAB6

    oklch(86.4% 0.048 51.5)

  • #B3D9ED

    #B3D9ED

    oklch(86.4% 0.049 231)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDCAB6

    #EDCAB6

    oklch(86.4% 0.048 51.5)

  • #F0C6C4

    #F0C6C4

    oklch(86.2% 0.048 21.3)

  • #E2D0AF

    #E2D0AF

    oklch(86.4% 0.048 82.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDCAB6

    #EDCAB6

    oklch(86.4% 0.048 51.5)

  • #AEDCDF

    #AEDCDF

    oklch(86.3% 0.048 201.3)

  • #C1D3F3

    #C1D3F3

    oklch(86.4% 0.049 262)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDCAB6

    #EDCAB6

    oklch(86.4% 0.048 51.5)

  • #B3DDCE

    #B3DDCE

    oklch(86.3% 0.049 171.4)

  • #D2CDF0

    #D2CDF0

    oklch(86.3% 0.048 291.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDCAB6

    #EDCAB6

    oklch(86.4% 0.048 51.5)

  • #C1DBBD

    #C1DBBD

    oklch(86.4% 0.049 141.4)

  • #B3D9ED

    #B3D9ED

    oklch(86.4% 0.049 231)

  • #E1C8E6

    #E1C8E6

    oklch(86.3% 0.049 320.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDCAB6, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDCAB6 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.