#EDCAAC

Closest named color: Pale Oak (#DBCFB0). oklch(86.1% 0.056 62.6), rgb(237, 202, 172).

Aa

Black text reads best on this color (13.64:1).

About this color

#EDCAAC is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.056 and its hue 63°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.027 away. Black text reads best on it, at 13.64:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.056)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.64:1
White text1.53:1

Values

HEX#EDCAAC
RGBrgb(237, 202, 172)
HSLhsl(28, 64%, 80%)
OKLCHoklch(86.1% 0.056 62.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDCAAC 1.53:1 Fails Lc -28.2 Dividers and decoration only
Black text on #EDCAAC 13.64:1 AAA Lc 78.9 Fine for body text
#EDCAAC text on white 1.53:1 Fails Lc 24.9 Dividers and decoration only
#EDCAAC text on black 13.64:1 AAA Lc -78.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4EF

    oklch(97% 0.009 62.6)

  2. Step 100

    100

    #F5E7DC

    oklch(93.6% 0.021 60.7)

  3. Step 200

    200 (this color)

    #EDCAAC

    oklch(86.1% 0.056 62.6)

  4. Step 300

    300

    #E3B790

    oklch(80.9% 0.073 63.1)

  5. Step 400

    400

    #D48F4E

    oklch(70.7% 0.117 62.3)

  6. Step 500

    500

    #C57200

    oklch(63% 0.144 62.7)

  7. Step 600

    600

    #A65F00

    oklch(55.5% 0.127 62.5)

  8. Step 700

    700

    #8C5000

    oklch(49.1% 0.112 63.2)

  9. Step 800

    800

    #744100

    oklch(42.8% 0.098 62.8)

  10. Step 900

    900

    #613500

    oklch(37.6% 0.086 62.3)

  11. Step 950

    950

    #3B1E00

    oklch(26.9% 0.062 62.2)

Export this scale for Tailwind in the Tailwind colors tool

#EDCAAC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D5CCAA0.035
Deuteranopia (no green cones)#DDD3AC0.031
Tritanopia (no blue cones)#F9C3C20.044
Achromatopsia (no color)#D0D0D00.057

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDCAAC

    #EDCAAC

    oklch(86.1% 0.056 62.6)

  • #B2D7F4

    #B2D7F4

    oklch(86.2% 0.056 241.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDCAAC

    #EDCAAC

    oklch(86.1% 0.056 62.6)

  • #F4C5BA

    #F4C5BA

    oklch(86.2% 0.056 33.4)

  • #DED1A8

    #DED1A8

    oklch(86.1% 0.056 92.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDCAAC

    #EDCAAC

    oklch(86.1% 0.056 62.6)

  • #A7DCE7

    #A7DCE7

    oklch(86.1% 0.056 211.8)

  • #C4D0F7

    #C4D0F7

    oklch(86.1% 0.056 271.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDCAAC

    #EDCAAC

    oklch(86.1% 0.056 62.6)

  • #A9DED4

    #A9DED4

    oklch(86.1% 0.056 182.1)

  • #D8C9F1

    #D8C9F1

    oklch(86.1% 0.057 302.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDCAAC

    #EDCAAC

    oklch(86.1% 0.056 62.6)

  • #B6DDC0

    #B6DDC0

    oklch(86.2% 0.057 152.9)

  • #B2D7F4

    #B2D7F4

    oklch(86.2% 0.056 241.9)

  • #E9C4E2

    #E9C4E2

    oklch(86.1% 0.058 332.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDCAAC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDCAAC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.