#EDCAA3

Closest named color: Pale Oak (#DBCFB0). oklch(85.9% 0.065 69.8), rgb(237, 202, 163).

Aa

Black text reads best on this color (13.57:1).

About this color

#EDCAA3 is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.065 and its hue 70°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.028 away. Black text reads best on it, at 13.57:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.065)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.57:1
White text1.54:1

Values

HEX#EDCAA3
RGBrgb(237, 202, 163)
HSLhsl(32, 67%, 78%)
OKLCHoklch(85.9% 0.065 69.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDCAA3 1.54:1 Fails Lc -28.5 Dividers and decoration only
Black text on #EDCAA3 13.57:1 AAA Lc 78.6 Fine for body text
#EDCAA3 text on white 1.54:1 Fails Lc 25.1 Dividers and decoration only
#EDCAA3 text on black 13.57:1 AAA Lc -78.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF4EE

    oklch(97.1% 0.011 63.4)

  2. Step 100

    100

    #F5E7D9

    oklch(93.5% 0.024 67.5)

  3. Step 200

    200 (this color)

    #EDCAA3

    oklch(85.9% 0.065 69.8)

  4. Step 300

    300

    #E4B885

    oklch(81% 0.084 70.3)

  5. Step 400

    400

    #D59033

    oklch(70.7% 0.134 69.9)

  6. Step 500

    500

    #BD7800

    oklch(63.1% 0.137 69.9)

  7. Step 600

    600

    #9F6400

    oklch(55.5% 0.12 69.8)

  8. Step 700

    700

    #865400

    oklch(49.1% 0.106 70.2)

  9. Step 800

    800

    #6F4400

    oklch(42.7% 0.093 69.4)

  10. Step 900

    900

    #5D3800

    oklch(37.7% 0.082 69.1)

  11. Step 950

    950

    #382000

    oklch(26.9% 0.058 69.5)

Export this scale for Tailwind in the Tailwind colors tool

#EDCAA3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6CBA00.034
Deuteranopia (no green cones)#DFD3A40.029
Tritanopia (no blue cones)#FAC2BF0.053
Achromatopsia (no color)#D0D0D00.065

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDCAA3

    #EDCAA3

    oklch(85.9% 0.065 69.8)

  • #B1D5FA

    #B1D5FA

    oklch(85.9% 0.064 249.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDCAA3

    #EDCAA3

    oklch(85.9% 0.065 69.8)

  • #F7C3B1

    #F7C3B1

    oklch(85.9% 0.065 40)

  • #DAD2A1

    #DAD2A1

    oklch(85.8% 0.065 99.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDCAA3

    #EDCAA3

    oklch(85.9% 0.065 69.8)

  • #A1DBEE

    #A1DBEE

    oklch(85.8% 0.065 220.1)

  • #C8CDFC

    #C8CDFC

    oklch(86% 0.065 280.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDCAA3

    #EDCAA3

    oklch(85.9% 0.065 69.8)

  • #9FDFDA

    #9FDFDA

    oklch(85.9% 0.065 189.9)

  • #DEC6F1

    #DEC6F1

    oklch(86% 0.064 310.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDCAA3

    #EDCAA3

    oklch(85.9% 0.065 69.8)

  • #ACDEC2

    #ACDEC2

    oklch(85.8% 0.065 160.1)

  • #B1D5FA

    #B1D5FA

    oklch(85.9% 0.064 249.3)

  • #EFC1DE

    #EFC1DE

    oklch(86% 0.064 340.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDCAA3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDCAA3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.