#EDCA9F

Closest named color: Pale Oak (#DBCFB0). oklch(85.9% 0.069 72.4), rgb(237, 202, 159).

Aa

Black text reads best on this color (13.54:1).

About this color

#EDCA9F is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.069 and its hue 72°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.030 away. Black text reads best on it, at 13.54:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.069)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.54:1
White text1.54:1

Values

HEX#EDCA9F
RGBrgb(237, 202, 159)
HSLhsl(33, 68%, 78%)
OKLCHoklch(85.9% 0.069 72.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDCA9F 1.54:1 Fails Lc -28.6 Dividers and decoration only
Black text on #EDCA9F 13.54:1 AAA Lc 78.5 Fine for body text
#EDCA9F text on white 1.54:1 Fails Lc 25.3 Dividers and decoration only
#EDCA9F text on black 13.54:1 AAA Lc -77.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF4ED

    oklch(97.1% 0.012 67.7)

  2. Step 100

    100

    #F5E8D8

    oklch(93.7% 0.026 73.2)

  3. Step 200

    200 (this color)

    #EDCA9F

    oklch(85.9% 0.069 72.4)

  4. Step 300

    300

    #E4B880

    oklch(80.9% 0.088 72.8)

  5. Step 400

    400

    #D69021

    oklch(70.7% 0.142 72.3)

  6. Step 500

    500

    #BA7A00

    oklch(63.1% 0.135 72.7)

  7. Step 600

    600

    #9D6600

    oklch(55.6% 0.119 72.5)

  8. Step 700

    700

    #845500

    oklch(49% 0.105 72.4)

  9. Step 800

    800

    #6D4500

    oklch(42.6% 0.091 72)

  10. Step 900

    900

    #5B3900

    oklch(37.6% 0.08 72.2)

  11. Step 950

    950

    #372100

    oklch(27% 0.057 72.9)

Export this scale for Tailwind in the Tailwind colors tool

#EDCA9F with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D7CB9C0.033
Deuteranopia (no green cones)#DFD3A00.029
Tritanopia (no blue cones)#FAC1BE0.058
Achromatopsia (no color)#D0D0D00.069

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDCA9F

    #EDCA9F

    oklch(85.9% 0.069 72.4)

  • #B1D4FD

    #B1D4FD

    oklch(85.8% 0.068 252.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDCA9F

    #EDCA9F

    oklch(85.9% 0.069 72.4)

  • #F9C2AD

    #F9C2AD

    oklch(85.8% 0.07 41.9)

  • #D9D39F

    #D9D39F

    oklch(85.9% 0.069 102.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDCA9F

    #EDCA9F

    oklch(85.9% 0.069 72.4)

  • #9EDBF1

    #9EDBF1

    oklch(85.7% 0.069 222.3)

  • #C9CCFD

    #C9CCFD

    oklch(85.9% 0.068 282.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDCA9F

    #EDCA9F

    oklch(85.9% 0.069 72.4)

  • #9BDFDC

    #9BDFDC

    oklch(85.8% 0.068 192.5)

  • #E0C4F2

    #E0C4F2

    oklch(85.8% 0.069 312.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDCA9F

    #EDCA9F

    oklch(85.9% 0.069 72.4)

  • #A8DFC3

    #A8DFC3

    oklch(85.8% 0.069 162.4)

  • #B1D4FD

    #B1D4FD

    oklch(85.8% 0.068 252.6)

  • #F2BFDD

    #F2BFDD

    oklch(85.9% 0.07 342.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDCA9F, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDCA9F in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.