#EDC8AF

Closest named color: Pale Oak (#DBCFB0). oklch(85.8% 0.054 55.9), rgb(237, 200, 175).

Aa

Black text reads best on this color (13.48:1).

About this color

#EDC8AF is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.054 and its hue 56°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.030 away. Black text reads best on it, at 13.48:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.054)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.48:1
White text1.55:1

Values

HEX#EDC8AF
RGBrgb(237, 200, 175)
HSLhsl(24, 63%, 81%)
OKLCHoklch(85.8% 0.054 55.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDC8AF 1.55:1 Fails Lc -28.9 Dividers and decoration only
Black text on #EDC8AF 13.48:1 AAA Lc 78.2 Fine for body text
#EDC8AF text on white 1.55:1 Fails Lc 25.5 Dividers and decoration only
#EDC8AF text on black 13.48:1 AAA Lc -77.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF4F0

    oklch(97.1% 0.009 52.1)

  2. Step 100

    100

    #F5E7DD

    oklch(93.6% 0.02 58.1)

  3. Step 200

    200 (this color)

    #EDC8AF

    oklch(85.8% 0.054 55.9)

  4. Step 300

    300

    #E4B696

    oklch(81% 0.069 56.4)

  5. Step 400

    400

    #D58E59

    oklch(70.7% 0.111 56.5)

  6. Step 500

    500

    #C96F20

    oklch(63.2% 0.142 55.9)

  7. Step 600

    600

    #AD5A00

    oklch(55.6% 0.136 56.3)

  8. Step 700

    700

    #924B00

    oklch(49.1% 0.12 56.3)

  9. Step 800

    800

    #793D00

    oklch(42.8% 0.105 56.2)

  10. Step 900

    900

    #653200

    oklch(37.7% 0.092 56.3)

  11. Step 950

    950

    #3C1E05

    oklch(27.1% 0.059 56.5)

Export this scale for Tailwind in the Tailwind colors tool

#EDC8AF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D3CAAD0.038
Deuteranopia (no green cones)#DBD2AF0.035
Tritanopia (no blue cones)#F8C1C10.039
Achromatopsia (no color)#CFCFCF0.054

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDC8AF

    #EDC8AF

    oklch(85.8% 0.054 55.9)

  • #AFD7EF

    #AFD7EF

    oklch(85.8% 0.054 234.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDC8AF

    #EDC8AF

    oklch(85.8% 0.054 55.9)

  • #F2C4BE

    #F2C4BE

    oklch(85.9% 0.053 26.9)

  • #E0CFA9

    #E0CFA9

    oklch(85.9% 0.054 86.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDC8AF

    #EDC8AF

    oklch(85.8% 0.054 55.9)

  • #A7DBE2

    #A7DBE2

    oklch(85.8% 0.054 206.5)

  • #C0D0F5

    #C0D0F5

    oklch(85.8% 0.054 266.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDC8AF

    #EDC8AF

    oklch(85.8% 0.054 55.9)

  • #ACDDCF

    #ACDDCF

    oklch(85.9% 0.054 175.6)

  • #D3CAF1

    #D3CAF1

    oklch(85.9% 0.054 295.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDC8AF

    #EDC8AF

    oklch(85.8% 0.054 55.9)

  • #BBDABC

    #BBDABC

    oklch(85.8% 0.053 146)

  • #AFD7EF

    #AFD7EF

    oklch(85.8% 0.054 234.6)

  • #E4C5E4

    #E4C5E4

    oklch(85.9% 0.054 326)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDC8AF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDC8AF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.