#EDC8A0

Closest named color: Pale Oak (#DBCFB0). oklch(85.5% 0.067 68.9), rgb(237, 200, 160).

Aa

Black text reads best on this color (13.37:1).

About this color

#EDC8A0 is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.067 and its hue 69°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.031 away. Black text reads best on it, at 13.37:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.067)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.37:1
White text1.57:1

Values

HEX#EDC8A0
RGBrgb(237, 200, 160)
HSLhsl(31, 68%, 78%)
OKLCHoklch(85.5% 0.067 68.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EDC8A0 1.57:1 Fails Lc -29.4 Dividers and decoration only
Black text on #EDC8A0 13.37:1 AAA Lc 77.8 Fine for body text
#EDC8A0 text on white 1.57:1 Fails Lc 26.0 Dividers and decoration only
#EDC8A0 text on black 13.37:1 AAA Lc -77.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF4ED

    oklch(97.1% 0.012 67.7)

  2. Step 100

    100

    #F5E7D8

    oklch(93.5% 0.025 69.4)

  3. Step 200

    200 (this color)

    #EDC8A0

    oklch(85.5% 0.067 68.9)

  4. Step 300

    300

    #E6B783

    oklch(81% 0.087 68.9)

  5. Step 400

    400

    #D88F2C

    oklch(70.8% 0.139 69.2)

  6. Step 500

    500

    #BE7700

    oklch(63% 0.138 68.8)

  7. Step 600

    600

    #A06400

    oklch(55.6% 0.121 69.2)

  8. Step 700

    700

    #875300

    oklch(49% 0.107 68.7)

  9. Step 800

    800

    #6F4400

    oklch(42.7% 0.093 69.4)

  10. Step 900

    900

    #5D3800

    oklch(37.7% 0.082 69.1)

  11. Step 950

    950

    #392000

    oklch(27% 0.059 68.3)

Export this scale for Tailwind in the Tailwind colors tool

#EDC8A0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D5C99D0.036
Deuteranopia (no green cones)#DED2A10.032
Tritanopia (no blue cones)#FABFBD0.055
Achromatopsia (no color)#CECECE0.068

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EDC8A0

    #EDC8A0

    oklch(85.5% 0.067 68.9)

  • #AED4FA

    #AED4FA

    oklch(85.5% 0.067 248.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EDC8A0

    #EDC8A0

    oklch(85.5% 0.067 68.9)

  • #F7C1AF

    #F7C1AF

    oklch(85.5% 0.067 39.2)

  • #DAD19E

    #DAD19E

    oklch(85.5% 0.068 99.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EDC8A0

    #EDC8A0

    oklch(85.5% 0.067 68.9)

  • #9DDBED

    #9DDBED

    oklch(85.6% 0.068 217.7)

  • #C5CCFC

    #C5CCFC

    oklch(85.6% 0.067 278.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EDC8A0

    #EDC8A0

    oklch(85.5% 0.067 68.9)

  • #9CDED8

    #9CDED8

    oklch(85.5% 0.067 188.9)

  • #DCC4F2

    #DCC4F2

    oklch(85.5% 0.068 308.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EDC8A0

    #EDC8A0

    oklch(85.5% 0.067 68.9)

  • #AADDBF

    #AADDBF

    oklch(85.4% 0.067 158.8)

  • #AED4FA

    #AED4FA

    oklch(85.5% 0.067 248.6)

  • #EEBFDE

    #EEBFDE

    oklch(85.5% 0.067 339.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EDC8A0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EDC8A0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.