#ECFDFC

Closest named color: Azure (#F0FFFF). oklch(98.1% 0.018 192.6), rgb(236, 253, 252).

Aa

Black text reads best on this color (20.02:1).

About this color

#ECFDFC is a very light close to neutral grey. In OKLCH its lightness is 98%, its chroma 0.018. It has too little chroma to lean warm or cool. The nearest named color is Azure (#F0FFFF), ΔE 0.008 away. Black text reads best on it, at 20.02:1.

Hue familyNeutrals
Lightnessvery light (98%)
Chromaclose to neutral grey (0.018)
Temperatureneutral
Nearest nameAzure (#F0FFFF)
Black text20.02:1
White text1.04:1

Values

HEX#ECFDFC
RGBrgb(236, 253, 252)
HSLhsl(176, 81%, 96%)
OKLCHoklch(98.1% 0.018 192.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #ECFDFC 1.04:1 Fails Lc 0.0 Not readable
Black text on #ECFDFC 20.02:1 AAA Lc 102.7 Preferred for body text
#ECFDFC text on white 1.04:1 Fails Lc 0.0 Not readable
#ECFDFC text on black 20.02:1 AAA Lc -104.2 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #ECFDFC

    oklch(98.1% 0.018 192.6)

  2. Step 100

    100

    #E5EBEB

    oklch(93.6% 0.006 197)

  3. Step 200

    200

    #D0DCDB

    oklch(88.5% 0.013 190.9)

  4. Step 300

    300

    #B1C6C4

    oklch(81% 0.023 189.8)

  5. Step 400

    400

    #87A8A7

    oklch(70.7% 0.036 194.1)

  6. Step 500

    500

    #689391

    oklch(63.1% 0.047 192.4)

  7. Step 600

    600

    #4E7D7B

    oklch(55.5% 0.051 192.3)

  8. Step 700

    700

    #3F6968

    oklch(49% 0.047 193.8)

  9. Step 800

    800

    #345655

    oklch(42.7% 0.04 193.4)

  10. Step 900

    900

    #2E4746

    oklch(37.7% 0.031 192.8)

  11. Step 950

    950

    #1B2A29

    oklch(27.1% 0.02 190.8)

Export this scale for Tailwind in the Tailwind colors tool

#ECFDFC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FBFBFC0.019
Deuteranopia (no green cones)#F7F8FC0.018
Tritanopia (no blue cones)#E8FEFD0.005
Achromatopsia (no color)#F9F9F90.018

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #ECFDFC

    #ECFDFC

    oklch(98.1% 0.018 192.6)

  • #FFF6F7

    #FFF6F7

    oklch(98% 0.01 9.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #ECFDFC

    #ECFDFC

    oklch(98.1% 0.018 192.6)

  • #EFFDF5

    #EFFDF5

    oklch(98.1% 0.018 161.1)

  • #F0FBFF

    #F0FBFF

    oklch(98.1% 0.013 221.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #ECFDFC

    #ECFDFC

    oklch(98.1% 0.018 192.6)

  • #FFF6FB

    #FFF6FB

    oklch(98.2% 0.012 342.6)

  • #FFF7F4

    #FFF7F4

    oklch(98.1% 0.009 41.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #ECFDFC

    #ECFDFC

    oklch(98.1% 0.018 192.6)

  • #FCF7FF

    #FCF7FF

    oklch(98.2% 0.012 313.2)

  • #FFF8EF

    #FFF8EF

    oklch(98.2% 0.014 74.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #ECFDFC

    #ECFDFC

    oklch(98.1% 0.018 192.6)

  • #F8F8FF

    #F8F8FF

    oklch(98.1% 0.009 286.2)

  • #FFF6F7

    #FFF6F7

    oklch(98% 0.01 9.5)

  • #FBFAEC

    #FBFAEC

    oklch(98.2% 0.018 103.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #ECFDFC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #ECFDFC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.