#ECDB98

Closest named color: Vanilla (#E9D8A6). oklch(89% 0.087 95.6), rgb(236, 219, 152).

Aa

Black text reads best on this color (15.15:1).

About this color

#ECDB98 is a light, moderately saturated yellow. In OKLCH its lightness is 89%, its chroma 0.087 and its hue 96°. Its hue sits on the warm side of the wheel. The nearest named color is Vanilla (#E9D8A6), ΔE 0.021 away. Black text reads best on it, at 15.15:1.

Hue familyYellows
Lightnesslight (89%)
Chromamoderately saturated (0.087)
Temperaturewarm
Nearest nameVanilla (#E9D8A6)
Black text15.15:1
White text1.38:1

Values

HEX#ECDB98
RGBrgb(236, 219, 152)
HSLhsl(48, 69%, 76%)
OKLCHoklch(89% 0.087 95.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #ECDB98 1.38:1 Fails Lc -21.4 Dividers and decoration only
Black text on #ECDB98 15.15:1 AAA Lc 84.9 Fine for body text
#ECDB98 text on white 1.38:1 Fails Lc 18.7 Dividers and decoration only
#ECDB98 text on black 15.15:1 AAA Lc -84.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F6EA

    oklch(97.1% 0.016 99)

  2. Step 100

    100

    #F0EAD2

    oklch(93.5% 0.032 95.4)

  3. Step 200

    200 (this color)

    #ECDB98

    oklch(89% 0.087 95.6)

  4. Step 300

    300

    #D7C067

    oklch(80.9% 0.113 95.2)

  5. Step 400

    400

    #BC9F00

    oklch(70.7% 0.145 95.9)

  6. Step 500

    500

    #A18800

    oklch(63.1% 0.13 96)

  7. Step 600

    600

    #887200

    oklch(55.6% 0.114 95.6)

  8. Step 700

    700

    #725F00

    oklch(49% 0.101 95.4)

  9. Step 800

    800

    #5E4E00

    oklch(42.8% 0.088 95.4)

  10. Step 900

    900

    #4E4100

    oklch(37.8% 0.078 96.2)

  11. Step 950

    950

    #2F2600

    oklch(27.1% 0.056 95.5)

Export this scale for Tailwind in the Tailwind colors tool

#ECDB98 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E8D8930.011
Deuteranopia (no green cones)#EDDD9A0.005
Tritanopia (no blue cones)#F8D1CA0.080
Achromatopsia (no color)#DBDBDB0.087

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #ECDB98

    #ECDB98

    oklch(89% 0.087 95.6)

  • #D0D9FF

    #D0D9FF

    oklch(89.1% 0.053 274.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #ECDB98

    #ECDB98

    oklch(89% 0.087 95.6)

  • #FFD1A4

    #FFD1A4

    oklch(89% 0.078 65.9)

  • #CDE6A6

    #CDE6A6

    oklch(89.1% 0.088 125.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #ECDB98

    #ECDB98

    oklch(89% 0.087 95.6)

  • #BCDFFF

    #BCDFFF

    oklch(88.9% 0.058 246.1)

  • #E5D0FF

    #E5D0FF

    oklch(89% 0.067 305.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #ECDB98

    #ECDB98

    oklch(89% 0.087 95.6)

  • #96EAFF

    #96EAFF

    oklch(89.1% 0.086 215.4)

  • #FFC6F0

    #FFC6F0

    oklch(89% 0.084 335.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #ECDB98

    #ECDB98

    oklch(89% 0.087 95.6)

  • #95EEE3

    #95EEE3

    oklch(89% 0.087 185.8)

  • #D0D9FF

    #D0D9FF

    oklch(89.1% 0.053 274.8)

  • #FFCBD5

    #FFCBD5

    oklch(89% 0.06 5.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #ECDB98, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #ECDB98 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.