#ECD3C2

Closest named color: Pale Oak (#DBCFB0). oklch(88.3% 0.036 56.4), rgb(236, 211, 194).

Aa

Black text reads best on this color (14.66:1).

About this color

#ECD3C2 is a light, muted orange. In OKLCH its lightness is 88%, its chroma 0.036 and its hue 56°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.036 away. Black text reads best on it, at 14.66:1.

Hue familyOranges
Lightnesslight (88%)
Chromamuted (0.036)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.66:1
White text1.43:1

Values

HEX#ECD3C2
RGBrgb(236, 211, 194)
HSLhsl(24, 53%, 84%)
OKLCHoklch(88.3% 0.036 56.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #ECD3C2 1.43:1 Fails Lc -23.6 Dividers and decoration only
Black text on #ECD3C2 14.66:1 AAA Lc 83.0 Fine for body text
#ECD3C2 text on white 1.43:1 Fails Lc 20.7 Dividers and decoration only
#ECD3C2 text on black 14.66:1 AAA Lc -82.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F4F1

    oklch(97% 0.007 53.4)

  2. Step 100

    100

    #F1E8E1

    oklch(93.6% 0.014 60.6)

  3. Step 200

    200 (this color)

    #ECD3C2

    oklch(88.3% 0.036 56.4)

  4. Step 300

    300

    #D9BAA4

    oklch(81% 0.047 57.4)

  5. Step 400

    400

    #C59573

    oklch(70.7% 0.075 56.5)

  6. Step 500

    500

    #B57A4E

    oklch(63.1% 0.095 56.7)

  7. Step 600

    600

    #A16231

    oklch(55.7% 0.104 56.3)

  8. Step 700

    700

    #895123

    oklch(49.1% 0.096 57)

  9. Step 800

    800

    #70421F

    oklch(42.7% 0.08 55.6)

  10. Step 900

    900

    #5B381F

    oklch(37.7% 0.063 55.1)

  11. Step 950

    950

    #352113

    oklch(26.9% 0.039 55.2)

Export this scale for Tailwind in the Tailwind colors tool

#ECD3C2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DAD4C10.025
Deuteranopia (no green cones)#E0DAC20.024
Tritanopia (no blue cones)#F4CECE0.027
Achromatopsia (no color)#D8D8D80.036

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #ECD3C2

    #ECD3C2

    oklch(88.3% 0.036 56.4)

  • #C3DDEE

    #C3DDEE

    oklch(88.4% 0.036 236.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #ECD3C2

    #ECD3C2

    oklch(88.3% 0.036 56.4)

  • #F0D0CC

    #F0D0CC

    oklch(88.3% 0.037 26.3)

  • #E3D7BE

    #E3D7BE

    oklch(88.2% 0.036 85.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #ECD3C2

    #ECD3C2

    oklch(88.3% 0.036 56.4)

  • #BEE0E4

    #BEE0E4

    oklch(88.3% 0.036 205.2)

  • #CDD8F1

    #CDD8F1

    oklch(88.2% 0.037 266.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #ECD3C2

    #ECD3C2

    oklch(88.3% 0.036 56.4)

  • #C0E1D8

    #C0E1D8

    oklch(88.3% 0.037 177.1)

  • #DAD4EE

    #DAD4EE

    oklch(88.3% 0.036 296.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #ECD3C2

    #ECD3C2

    oklch(88.3% 0.036 56.4)

  • #CADFCB

    #CADFCB

    oklch(88.2% 0.035 146.6)

  • #C3DDEE

    #C3DDEE

    oklch(88.4% 0.036 236.5)

  • #E6D1E5

    #E6D1E5

    oklch(88.4% 0.035 327.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #ECD3C2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #ECD3C2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.