#ECD3BF

Closest named color: Pale Oak (#DBCFB0). oklch(88.2% 0.039 60.9), rgb(236, 211, 191).

Aa

Black text reads best on this color (14.63:1).

About this color

#ECD3BF is a light, muted orange. In OKLCH its lightness is 88%, its chroma 0.039 and its hue 61°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.033 away. Black text reads best on it, at 14.63:1.

Hue familyOranges
Lightnesslight (88%)
Chromamuted (0.039)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.63:1
White text1.43:1

Values

HEX#ECD3BF
RGBrgb(236, 211, 191)
HSLhsl(27, 54%, 84%)
OKLCHoklch(88.2% 0.039 60.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #ECD3BF 1.43:1 Fails Lc -23.7 Dividers and decoration only
Black text on #ECD3BF 14.63:1 AAA Lc 82.9 Fine for body text
#ECD3BF text on white 1.43:1 Fails Lc 20.8 Dividers and decoration only
#ECD3BF text on black 14.63:1 AAA Lc -82.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F4F1

    oklch(97% 0.007 53.4)

  2. Step 100

    100

    #F1E8E0

    oklch(93.6% 0.015 64.3)

  3. Step 200

    200 (this color)

    #ECD3BF

    oklch(88.2% 0.039 60.9)

  4. Step 300

    300

    #D9BAA1

    oklch(80.9% 0.049 60.9)

  5. Step 400

    400

    #C5956D

    oklch(70.6% 0.079 60.8)

  6. Step 500

    500

    #B67A45

    oklch(63.1% 0.102 60.7)

  7. Step 600

    600

    #A16224

    oklch(55.5% 0.111 61)

  8. Step 700

    700

    #8A5116

    oklch(49.1% 0.103 61.1)

  9. Step 800

    800

    #704316

    oklch(42.8% 0.085 61.5)

  10. Step 900

    900

    #5B3919

    oklch(37.8% 0.067 61.7)

  11. Step 950

    950

    #352110

    oklch(26.9% 0.042 60)

Export this scale for Tailwind in the Tailwind colors tool

#ECD3BF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DBD4BE0.024
Deuteranopia (no green cones)#E1DABF0.023
Tritanopia (no blue cones)#F5CECD0.030
Achromatopsia (no color)#D7D7D70.039

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #ECD3BF

    #ECD3BF

    oklch(88.2% 0.039 60.9)

  • #C2DCF0

    #C2DCF0

    oklch(88.2% 0.039 241.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #ECD3BF

    #ECD3BF

    oklch(88.2% 0.039 60.9)

  • #F1CFC9

    #F1CFC9

    oklch(88.2% 0.039 29.7)

  • #E2D8BC

    #E2D8BC

    oklch(88.3% 0.039 90.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #ECD3BF

    #ECD3BF

    oklch(88.2% 0.039 60.9)

  • #BCE0E7

    #BCE0E7

    oklch(88.3% 0.039 210.7)

  • #CED8F3

    #CED8F3

    oklch(88.3% 0.039 269.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #ECD3BF

    #ECD3BF

    oklch(88.2% 0.039 60.9)

  • #BDE1D9

    #BDE1D9

    oklch(88.2% 0.039 180.4)

  • #DCD3EE

    #DCD3EE

    oklch(88.2% 0.038 300.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #ECD3BF

    #ECD3BF

    oklch(88.2% 0.039 60.9)

  • #C7E0CB

    #C7E0CB

    oklch(88.2% 0.039 150)

  • #C2DCF0

    #C2DCF0

    oklch(88.2% 0.039 241.1)

  • #E8CFE4

    #E8CFE4

    oklch(88.1% 0.039 331.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #ECD3BF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #ECD3BF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.