#ECD0BF

Closest named color: Pale Oak (#DBCFB0). oklch(87.6% 0.039 53.3), rgb(236, 208, 191).

Aa

Black text reads best on this color (14.34:1).

About this color

#ECD0BF is a light, muted orange. In OKLCH its lightness is 88%, its chroma 0.039 and its hue 53°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.033 away. Black text reads best on it, at 14.34:1.

Hue familyOranges
Lightnesslight (88%)
Chromamuted (0.039)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.34:1
White text1.46:1

Values

HEX#ECD0BF
RGBrgb(236, 208, 191)
HSLhsl(23, 54%, 84%)
OKLCHoklch(87.6% 0.039 53.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #ECD0BF 1.46:1 Fails Lc -25.0 Dividers and decoration only
Black text on #ECD0BF 14.34:1 AAA Lc 81.7 Fine for body text
#ECD0BF text on white 1.46:1 Fails Lc 22.0 Dividers and decoration only
#ECD0BF text on black 14.34:1 AAA Lc -81.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F4F1

    oklch(97% 0.007 53.4)

  2. Step 100

    100

    #F2E7E1

    oklch(93.5% 0.014 50.8)

  3. Step 200

    200 (this color)

    #ECD0BF

    oklch(87.6% 0.039 53.3)

  4. Step 300

    300

    #DCB8A3

    oklch(80.9% 0.051 52)

  5. Step 400

    400

    #C99371

    oklch(70.7% 0.081 53.2)

  6. Step 500

    500

    #BA774B

    oklch(63.1% 0.103 53.1)

  7. Step 600

    600

    #A55F2D

    oklch(55.6% 0.111 53.5)

  8. Step 700

    700

    #8D4E20

    oklch(49.1% 0.103 53.4)

  9. Step 800

    800

    #73401C

    oklch(42.7% 0.086 53.2)

  10. Step 900

    900

    #5D371D

    oklch(37.7% 0.067 53.6)

  11. Step 950

    950

    #372012

    oklch(27% 0.043 51.4)

Export this scale for Tailwind in the Tailwind colors tool

#ECD0BF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D8D2BE0.028
Deuteranopia (no green cones)#DED8BF0.027
Tritanopia (no blue cones)#F5CBCB0.028
Achromatopsia (no color)#D5D5D50.039

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #ECD0BF

    #ECD0BF

    oklch(87.6% 0.039 53.3)

  • #BEDBEC

    #BEDBEC

    oklch(87.6% 0.039 233.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #ECD0BF

    #ECD0BF

    oklch(87.6% 0.039 53.3)

  • #EFCDCA

    #EFCDCA

    oklch(87.6% 0.039 23.9)

  • #E3D5BA

    #E3D5BA

    oklch(87.7% 0.039 83.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #ECD0BF

    #ECD0BF

    oklch(87.6% 0.039 53.3)

  • #B9DEE2

    #B9DEE2

    oklch(87.5% 0.039 204.5)

  • #C9D7F1

    #C9D7F1

    oklch(87.7% 0.039 262.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #ECD0BF

    #ECD0BF

    oklch(87.6% 0.039 53.3)

  • #BDDFD4

    #BDDFD4

    oklch(87.6% 0.039 173.8)

  • #D7D2EE

    #D7D2EE

    oklch(87.6% 0.039 293.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #ECD0BF

    #ECD0BF

    oklch(87.6% 0.039 53.3)

  • #C8DDC6

    #C8DDC6

    oklch(87.6% 0.038 142.8)

  • #BEDBEC

    #BEDBEC

    oklch(87.6% 0.039 233.6)

  • #E3CEE5

    #E3CEE5

    oklch(87.6% 0.039 323.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #ECD0BF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #ECD0BF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.