#ECD0AD

Closest named color: Pale Oak (#DBCFB0). oklch(87.2% 0.056 73.2), rgb(236, 208, 173).

Aa

Black text reads best on this color (14.19:1).

About this color

#ECD0AD is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.056 and its hue 73°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.025 away. Black text reads best on it, at 14.19:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.056)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.19:1
White text1.47:1

Values

HEX#ECD0AD
RGBrgb(236, 208, 173)
HSLhsl(33, 62%, 80%)
OKLCHoklch(87.2% 0.056 73.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #ECD0AD 1.47:1 Fails Lc -25.7 Dividers and decoration only
Black text on #ECD0AD 14.19:1 AAA Lc 81.1 Fine for body text
#ECD0AD text on white 1.47:1 Fails Lc 22.6 Dividers and decoration only
#ECD0AD text on black 14.19:1 AAA Lc -80.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F9F5EF

    oklch(97.2% 0.009 78.3)

  2. Step 100

    100

    #F3E8DB

    oklch(93.6% 0.021 72.1)

  3. Step 200

    200 (this color)

    #ECD0AD

    oklch(87.2% 0.056 73.2)

  4. Step 300

    300

    #DDBA8D

    oklch(80.9% 0.072 73.5)

  5. Step 400

    400

    #CC9547

    oklch(70.8% 0.115 73.5)

  6. Step 500

    500

    #BA7A00

    oklch(63.1% 0.135 72.7)

  7. Step 600

    600

    #9C6600

    oklch(55.5% 0.118 73)

  8. Step 700

    700

    #845600

    oklch(49.2% 0.105 73.4)

  9. Step 800

    800

    #6C4600

    oklch(42.7% 0.091 73.9)

  10. Step 900

    900

    #5B3A00

    oklch(37.8% 0.08 73.5)

  11. Step 950

    950

    #372100

    oklch(27% 0.057 72.9)

Export this scale for Tailwind in the Tailwind colors tool

#ECD0AD with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DBD0AB0.025
Deuteranopia (no green cones)#E1D7AE0.022
Tritanopia (no blue cones)#F7C9C60.047
Achromatopsia (no color)#D4D4D40.056

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #ECD0AD

    #ECD0AD

    oklch(87.2% 0.056 73.2)

  • #BCD8FA

    #BCD8FA

    oklch(87.3% 0.056 253.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #ECD0AD

    #ECD0AD

    oklch(87.2% 0.056 73.2)

  • #F6CAB8

    #F6CAB8

    oklch(87.2% 0.056 43.4)

  • #DBD7AD

    #DBD7AD

    oklch(87.2% 0.056 103)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #ECD0AD

    #ECD0AD

    oklch(87.2% 0.056 73.2)

  • #AEDEF0

    #AEDEF0

    oklch(87.3% 0.056 222.8)

  • #CFD1FA

    #CFD1FA

    oklch(87.2% 0.057 283)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #ECD0AD

    #ECD0AD

    oklch(87.2% 0.056 73.2)

  • #ABE1DF

    #ABE1DF

    oklch(87.2% 0.055 193.3)

  • #E2CBF0

    #E2CBF0

    oklch(87.3% 0.056 312.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #ECD0AD

    #ECD0AD

    oklch(87.2% 0.056 73.2)

  • #B4E1CB

    #B4E1CB

    oklch(87.2% 0.056 163.9)

  • #BCD8FA

    #BCD8FA

    oklch(87.3% 0.056 253.4)

  • #F1C7DF

    #F1C7DF

    oklch(87.3% 0.057 343.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #ECD0AD, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #ECD0AD in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.