#ECCDB6

Closest named color: Pale Oak (#DBCFB0). oklch(86.8% 0.047 58.7), rgb(236, 205, 182).

Aa

Black text reads best on this color (13.97:1).

About this color

#ECCDB6 is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.047 and its hue 59°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.027 away. Black text reads best on it, at 13.97:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.047)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.97:1
White text1.50:1

Values

HEX#ECCDB6
RGBrgb(236, 205, 182)
HSLhsl(26, 59%, 82%)
OKLCHoklch(86.8% 0.047 58.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #ECCDB6 1.50:1 Fails Lc -26.7 Dividers and decoration only
Black text on #ECCDB6 13.97:1 AAA Lc 80.2 Fine for body text
#ECCDB6 text on white 1.50:1 Fails Lc 23.5 Dividers and decoration only
#ECCDB6 text on black 13.97:1 AAA Lc -79.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F0

    oklch(97.1% 0.008 56.3)

  2. Step 100

    100

    #F3E7DF

    oklch(93.5% 0.017 56.2)

  3. Step 200

    200 (this color)

    #ECCDB6

    oklch(86.8% 0.047 58.7)

  4. Step 300

    300

    #DFB89B

    oklch(81% 0.06 58.4)

  5. Step 400

    400

    #CE9262

    oklch(70.8% 0.097 59)

  6. Step 500

    500

    #C07533

    oklch(63.2% 0.123 58.7)

  7. Step 600

    600

    #AA5C00

    oklch(55.5% 0.132 58.7)

  8. Step 700

    700

    #904D00

    oklch(49.1% 0.117 58.7)

  9. Step 800

    800

    #773E00

    oklch(42.7% 0.102 58.2)

  10. Step 900

    900

    #60350D

    oklch(37.6% 0.08 58.4)

  11. Step 950

    950

    #39200A

    oklch(27.2% 0.051 59.2)

Export this scale for Tailwind in the Tailwind colors tool

#ECCDB6 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6CFB50.031
Deuteranopia (no green cones)#DED5B60.027
Tritanopia (no blue cones)#F6C7C70.035
Achromatopsia (no color)#D3D3D30.047

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #ECCDB6

    #ECCDB6

    oklch(86.8% 0.047 58.7)

  • #B8D9F0

    #B8D9F0

    oklch(86.9% 0.047 238.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #ECCDB6

    #ECCDB6

    oklch(86.8% 0.047 58.7)

  • #F1C9C2

    #F1C9C2

    oklch(86.8% 0.047 29.7)

  • #E0D3B1

    #E0D3B1

    oklch(86.9% 0.047 89.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #ECCDB6

    #ECCDB6

    oklch(86.8% 0.047 58.7)

  • #B1DDE4

    #B1DDE4

    oklch(86.9% 0.047 208.2)

  • #C7D3F4

    #C7D3F4

    oklch(86.8% 0.048 269.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #ECCDB6

    #ECCDB6

    oklch(86.8% 0.047 58.7)

  • #B4DED4

    #B4DED4

    oklch(86.8% 0.046 179.1)

  • #D7CEEF

    #D7CEEF

    oklch(86.9% 0.046 297.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #ECCDB6

    #ECCDB6

    oklch(86.8% 0.047 58.7)

  • #C0DDC3

    #C0DDC3

    oklch(86.9% 0.047 148.1)

  • #B8D9F0

    #B8D9F0

    oklch(86.9% 0.047 238.5)

  • #E6C9E3

    #E6C9E3

    oklch(86.8% 0.047 329.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #ECCDB6, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #ECCDB6 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.