#ECCDB1

Closest named color: Pale Oak (#DBCFB0). oklch(86.7% 0.051 64.2), rgb(236, 205, 177).

Aa

Black text reads best on this color (13.93:1).

About this color

#ECCDB1 is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.051 and its hue 64°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.025 away. Black text reads best on it, at 13.93:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.051)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.93:1
White text1.50:1

Values

HEX#ECCDB1
RGBrgb(236, 205, 177)
HSLhsl(28, 61%, 81%)
OKLCHoklch(86.7% 0.051 64.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #ECCDB1 1.50:1 Fails Lc -26.9 Dividers and decoration only
Black text on #ECCDB1 13.93:1 AAA Lc 80.1 Fine for body text
#ECCDB1 text on white 1.50:1 Fails Lc 23.7 Dividers and decoration only
#ECCDB1 text on black 13.93:1 AAA Lc -79.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4EF

    oklch(97% 0.009 62.6)

  2. Step 100

    100

    #F3E8DD

    oklch(93.7% 0.019 67.6)

  3. Step 200

    200 (this color)

    #ECCDB1

    oklch(86.7% 0.051 64.2)

  4. Step 300

    300

    #DFB894

    oklch(80.8% 0.066 64.4)

  5. Step 400

    400

    #CE9257

    oklch(70.7% 0.105 64.2)

  6. Step 500

    500

    #C17519

    oklch(63.1% 0.135 63.9)

  7. Step 600

    600

    #A56100

    oklch(55.7% 0.126 64.5)

  8. Step 700

    700

    #8B5100

    oklch(49.2% 0.111 64.6)

  9. Step 800

    800

    #734100

    oklch(42.7% 0.097 63.4)

  10. Step 900

    900

    #603600

    oklch(37.7% 0.085 64.2)

  11. Step 950

    950

    #392004

    oklch(27.1% 0.056 64.7)

Export this scale for Tailwind in the Tailwind colors tool

#ECCDB1 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D7CEAF0.030
Deuteranopia (no green cones)#DED5B10.027
Tritanopia (no blue cones)#F7C6C50.041
Achromatopsia (no color)#D2D2D20.051

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #ECCDB1

    #ECCDB1

    oklch(86.7% 0.051 64.2)

  • #B8D8F3

    #B8D8F3

    oklch(86.8% 0.051 243.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #ECCDB1

    #ECCDB1

    oklch(86.7% 0.051 64.2)

  • #F3C8BD

    #F3C8BD

    oklch(86.7% 0.051 34.7)

  • #DED3AE

    #DED3AE

    oklch(86.6% 0.051 93.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #ECCDB1

    #ECCDB1

    oklch(86.7% 0.051 64.2)

  • #AEDDE8

    #AEDDE8

    oklch(86.8% 0.051 213.6)

  • #C9D2F6

    #C9D2F6

    oklch(86.8% 0.051 274.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #ECCDB1

    #ECCDB1

    oklch(86.7% 0.051 64.2)

  • #AEDFD7

    #AEDFD7

    oklch(86.7% 0.052 184)

  • #DACCEF

    #DACCEF

    oklch(86.8% 0.05 303.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #ECCDB1

    #ECCDB1

    oklch(86.7% 0.051 64.2)

  • #BADEC4

    #BADEC4

    oklch(86.7% 0.052 153.8)

  • #B8D8F3

    #B8D8F3

    oklch(86.8% 0.051 243.8)

  • #E9C7E1

    #E9C7E1

    oklch(86.6% 0.051 334.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #ECCDB1, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #ECCDB1 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.