#ECCCB6

Closest named color: Pale Oak (#DBCFB0). oklch(86.7% 0.047 56.5), rgb(236, 204, 182).

Aa

Black text reads best on this color (13.87:1).

About this color

#ECCCB6 is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.047 and its hue 57°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.028 away. Black text reads best on it, at 13.87:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.047)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.87:1
White text1.51:1

Values

HEX#ECCCB6
RGBrgb(236, 204, 182)
HSLhsl(24, 59%, 82%)
OKLCHoklch(86.7% 0.047 56.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #ECCCB6 1.51:1 Fails Lc -27.1 Dividers and decoration only
Black text on #ECCCB6 13.87:1 AAA Lc 79.8 Fine for body text
#ECCCB6 text on white 1.51:1 Fails Lc 23.9 Dividers and decoration only
#ECCCB6 text on black 13.87:1 AAA Lc -79.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F0

    oklch(97.1% 0.008 56.3)

  2. Step 100

    100

    #F3E7DF

    oklch(93.5% 0.017 56.2)

  3. Step 200

    200 (this color)

    #ECCCB6

    oklch(86.7% 0.047 56.5)

  4. Step 300

    300

    #E0B79B

    oklch(80.9% 0.061 56)

  5. Step 400

    400

    #CF9164

    oklch(70.8% 0.096 56.4)

  6. Step 500

    500

    #C17436

    oklch(63.2% 0.123 56.6)

  7. Step 600

    600

    #AC5B04

    oklch(55.6% 0.133 56.9)

  8. Step 700

    700

    #924B00

    oklch(49.1% 0.12 56.3)

  9. Step 800

    800

    #783D01

    oklch(42.7% 0.103 56.5)

  10. Step 900

    900

    #61350F

    oklch(37.8% 0.08 56.9)

  11. Step 950

    950

    #391F0B

    oklch(27% 0.051 55.8)

Export this scale for Tailwind in the Tailwind colors tool

#ECCCB6 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D5CEB50.033
Deuteranopia (no green cones)#DDD5B60.030
Tritanopia (no blue cones)#F6C6C60.034
Achromatopsia (no color)#D2D2D20.047

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #ECCCB6

    #ECCCB6

    oklch(86.7% 0.047 56.5)

  • #B7D9EE

    #B7D9EE

    oklch(86.7% 0.046 235.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #ECCCB6

    #ECCCB6

    oklch(86.7% 0.047 56.5)

  • #F1C8C3

    #F1C8C3

    oklch(86.7% 0.047 26.2)

  • #E1D2B1

    #E1D2B1

    oklch(86.8% 0.047 86.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #ECCCB6

    #ECCCB6

    oklch(86.7% 0.047 56.5)

  • #B0DCE3

    #B0DCE3

    oklch(86.6% 0.047 208.2)

  • #C5D3F3

    #C5D3F3

    oklch(86.6% 0.047 266.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #ECCCB6

    #ECCCB6

    oklch(86.7% 0.047 56.5)

  • #B4DED2

    #B4DED2

    oklch(86.7% 0.047 175.9)

  • #D6CDEF

    #D6CDEF

    oklch(86.6% 0.047 297.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #ECCCB6

    #ECCCB6

    oklch(86.7% 0.047 56.5)

  • #C0DCC1

    #C0DCC1

    oklch(86.6% 0.047 146.1)

  • #B7D9EE

    #B7D9EE

    oklch(86.7% 0.046 235.2)

  • #E4C9E4

    #E4C9E4

    oklch(86.7% 0.047 326)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #ECCCB6, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #ECCCB6 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.