#ECCCA0

Closest named color: Pale Oak (#DBCFB0). oklch(86.2% 0.068 75.5), rgb(236, 204, 160).

Aa

Black text reads best on this color (13.71:1).

About this color

#ECCCA0 is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.068 and its hue 75°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.028 away. Black text reads best on it, at 13.71:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.068)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.71:1
White text1.53:1

Values

HEX#ECCCA0
RGBrgb(236, 204, 160)
HSLhsl(35, 67%, 78%)
OKLCHoklch(86.2% 0.068 75.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #ECCCA0 1.53:1 Fails Lc -27.9 Dividers and decoration only
Black text on #ECCCA0 13.71:1 AAA Lc 79.2 Fine for body text
#ECCCA0 text on white 1.53:1 Fails Lc 24.6 Dividers and decoration only
#ECCCA0 text on black 13.71:1 AAA Lc -78.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF5ED

    oklch(97.2% 0.012 79.8)

  2. Step 100

    100

    #F4E8D8

    oklch(93.6% 0.025 75.3)

  3. Step 200

    200 (this color)

    #ECCCA0

    oklch(86.2% 0.068 75.5)

  4. Step 300

    300

    #E2B980

    oklch(80.9% 0.088 75.2)

  5. Step 400

    400

    #D29221

    oklch(70.6% 0.14 75.4)

  6. Step 500

    500

    #B77C00

    oklch(63.1% 0.133 75.6)

  7. Step 600

    600

    #9A6800

    oklch(55.6% 0.117 75.8)

  8. Step 700

    700

    #825700

    oklch(49.1% 0.103 75.7)

  9. Step 800

    800

    #6B4700

    oklch(42.8% 0.09 75.9)

  10. Step 900

    900

    #5A3A00

    oklch(37.7% 0.08 74.4)

  11. Step 950

    950

    #362200

    oklch(27% 0.057 76.3)

Export this scale for Tailwind in the Tailwind colors tool

#ECCCA0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D9CC9D0.028
Deuteranopia (no green cones)#E0D4A10.025
Tritanopia (no blue cones)#F9C3C00.059
Achromatopsia (no color)#D1D1D10.068

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #ECCCA0

    #ECCCA0

    oklch(86.2% 0.068 75.5)

  • #B4D4FE

    #B4D4FE

    oklch(86.1% 0.068 255.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #ECCCA0

    #ECCCA0

    oklch(86.2% 0.068 75.5)

  • #F9C4AD

    #F9C4AD

    oklch(86.2% 0.069 44.6)

  • #D7D5A1

    #D7D5A1

    oklch(86.2% 0.068 105.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #ECCCA0

    #ECCCA0

    oklch(86.2% 0.068 75.5)

  • #A1DCF4

    #A1DCF4

    oklch(86.2% 0.069 225.1)

  • #CDCCFD

    #CDCCFD

    oklch(86.2% 0.068 285.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #ECCCA0

    #ECCCA0

    oklch(86.2% 0.068 75.5)

  • #9CE0E0

    #9CE0E0

    oklch(86.2% 0.068 196)

  • #E3C5F1

    #E3C5F1

    oklch(86.3% 0.068 315)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #ECCCA0

    #ECCCA0

    oklch(86.2% 0.068 75.5)

  • #A8E0C7

    #A8E0C7

    oklch(86.1% 0.067 165.6)

  • #B4D4FE

    #B4D4FE

    oklch(86.1% 0.068 255.3)

  • #F3C0DB

    #F3C0DB

    oklch(86.1% 0.068 345.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #ECCCA0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #ECCCA0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.