#ECCBBB

Closest named color: Pale Oak (#DBCFB0). oklch(86.6% 0.043 47.4), rgb(236, 203, 187).

Aa

Black text reads best on this color (13.82:1).

About this color

#ECCBBB is a light, muted orange. In OKLCH its lightness is 87%, its chroma 0.043 and its hue 47°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.033 away. Black text reads best on it, at 13.82:1.

Hue familyOranges
Lightnesslight (87%)
Chromamuted (0.043)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.82:1
White text1.51:1

Values

HEX#ECCBBB
RGBrgb(236, 203, 187)
HSLhsl(20, 56%, 83%)
OKLCHoklch(86.6% 0.043 47.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #ECCBBB 1.51:1 Fails Lc -27.3 Dividers and decoration only
Black text on #ECCBBB 13.82:1 AAA Lc 79.6 Fine for body text
#ECCBBB text on white 1.51:1 Fails Lc 24.1 Dividers and decoration only
#ECCBBB text on black 13.82:1 AAA Lc -79.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF4F1

    oklch(97.1% 0.008 48.7)

  2. Step 100

    100

    #F4E7E1

    oklch(93.7% 0.016 46.6)

  3. Step 200

    200 (this color)

    #ECCBBB

    oklch(86.6% 0.043 47.4)

  4. Step 300

    300

    #E0B6A2

    oklch(80.8% 0.056 46.8)

  5. Step 400

    400

    #CF9070

    oklch(70.8% 0.089 47.8)

  6. Step 500

    500

    #C17249

    oklch(63% 0.114 47.3)

  7. Step 600

    600

    #AC592B

    oklch(55.5% 0.124 47.3)

  8. Step 700

    700

    #94491D

    oklch(49.2% 0.115 47.7)

  9. Step 800

    800

    #783C1B

    oklch(42.7% 0.095 47.1)

  10. Step 900

    900

    #61341C

    oklch(37.7% 0.074 47.4)

  11. Step 950

    950

    #391F11

    oklch(27% 0.047 48.2)

Export this scale for Tailwind in the Tailwind colors tool

#ECCBBB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D3CEBA0.036
Deuteranopia (no green cones)#DBD4BB0.032
Tritanopia (no blue cones)#F6C6C60.027
Achromatopsia (no color)#D2D2D20.043

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #ECCBBB

    #ECCBBB

    oklch(86.6% 0.043 47.4)

  • #B6D9E9

    #B6D9E9

    oklch(86.5% 0.043 227.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #ECCBBB

    #ECCBBB

    oklch(86.6% 0.043 47.4)

  • #EEC8C8

    #EEC8C8

    oklch(86.5% 0.043 18)

  • #E3D0B4

    #E3D0B4

    oklch(86.6% 0.043 77.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #ECCBBB

    #ECCBBB

    oklch(86.6% 0.043 47.4)

  • #B3DCDD

    #B3DCDD

    oklch(86.6% 0.043 198.2)

  • #C1D4F0

    #C1D4F0

    oklch(86.5% 0.044 258)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #ECCBBB

    #ECCBBB

    oklch(86.6% 0.043 47.4)

  • #B9DDCD

    #B9DDCD

    oklch(86.7% 0.044 166.6)

  • #D0CFEF

    #D0CFEF

    oklch(86.5% 0.044 286.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #ECCBBB

    #ECCBBB

    oklch(86.6% 0.043 47.4)

  • #C6DABE

    #C6DABE

    oklch(86.6% 0.044 136.7)

  • #B6D9E9

    #B6D9E9

    oklch(86.5% 0.043 227.3)

  • #DFCBE6

    #DFCBE6

    oklch(86.7% 0.043 317.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #ECCBBB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #ECCBBB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.