#EBFCFF

Closest named color: Azure (#F0FFFF). oklch(97.9% 0.018 209.4), rgb(235, 252, 255).

Aa

Black text reads best on this color (19.90:1).

About this color

#EBFCFF is a very light close to neutral grey. In OKLCH its lightness is 98%, its chroma 0.018. It has too little chroma to lean warm or cool. The nearest named color is Azure (#F0FFFF), ΔE 0.011 away. Black text reads best on it, at 19.90:1.

Hue familyNeutrals
Lightnessvery light (98%)
Chromaclose to neutral grey (0.018)
Temperatureneutral
Nearest nameAzure (#F0FFFF)
Black text19.90:1
White text1.05:1

Values

HEX#EBFCFF
RGBrgb(235, 252, 255)
HSLhsl(189, 100%, 96%)
OKLCHoklch(97.9% 0.018 209.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #EBFCFF 1.05:1 Fails Lc 0.0 Not readable
Black text on #EBFCFF 19.90:1 AAA Lc 102.3 Preferred for body text
#EBFCFF text on white 1.05:1 Fails Lc 0.0 Not readable
#EBFCFF text on black 19.90:1 AAA Lc -103.7 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #EBFCFF

    oklch(97.9% 0.018 209.4)

  2. Step 100

    100

    #E5EBEC

    oklch(93.6% 0.007 208.8)

  3. Step 200

    200

    #D0DCDE

    oklch(88.6% 0.013 208.8)

  4. Step 300

    300

    #B0C5C9

    oklch(80.9% 0.024 210.4)

  5. Step 400

    400

    #86A7AD

    oklch(70.6% 0.037 209.9)

  6. Step 500

    500

    #679299

    oklch(63.1% 0.048 208.6)

  7. Step 600

    600

    #4D7C84

    oklch(55.6% 0.053 209.4)

  8. Step 700

    700

    #3E6970

    oklch(49.2% 0.049 208.9)

  9. Step 800

    800

    #34555B

    oklch(42.7% 0.04 210.3)

  10. Step 900

    900

    #2D464B

    oklch(37.6% 0.032 211.5)

  11. Step 950

    950

    #1B292C

    oklch(27% 0.02 212.4)

Export this scale for Tailwind in the Tailwind colors tool

#EBFCFF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F9FAFF0.018
Deuteranopia (no green cones)#F5F8FF0.016
Tritanopia (no blue cones)#E6FEFD0.009
Achromatopsia (no color)#F9F9F90.018

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #EBFCFF

    #EBFCFF

    oklch(97.9% 0.018 209.4)

  • #FFF6F4

    #FFF6F4

    oklch(98% 0.01 32.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #EBFCFF

    #EBFCFF

    oklch(97.9% 0.018 209.4)

  • #ECFDF8

    #ECFDF8

    oklch(98% 0.019 176.5)

  • #F2F9FF

    #F2F9FF

    oklch(97.9% 0.011 243.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #EBFCFF

    #EBFCFF

    oklch(97.9% 0.018 209.4)

  • #FFF5F8

    #FFF5F8

    oklch(97.9% 0.011 357)

  • #FFF6F0

    #FFF6F0

    oklch(97.8% 0.013 56.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #EBFCFF

    #EBFCFF

    oklch(97.9% 0.018 209.4)

  • #FFF5FE

    #FFF5FE

    oklch(98% 0.016 328.8)

  • #FDF8EB

    #FDF8EB

    oklch(97.9% 0.018 89.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #EBFCFF

    #EBFCFF

    oklch(97.9% 0.018 209.4)

  • #F9F7FF

    #F9F7FF

    oklch(98% 0.011 297.6)

  • #FFF6F4

    #FFF6F4

    oklch(98% 0.01 32.5)

  • #F7FAED

    #F7FAED

    oklch(97.9% 0.017 117.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #EBFCFF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #EBFCFF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.